Delete YANG Chat directory

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JasonYANG17 2024-04-18 02:43:47 +08:00 committed by GitHub
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commit 889a9c2403
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// YANG Chat.cpp: 定义应用程序的类行为。
//
#include "pch.h"
#include "framework.h"
#include "YANG Chat.h"
#include "YANG ChatDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CYANGChatApp
BEGIN_MESSAGE_MAP(CYANGChatApp, CWinApp)
ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
END_MESSAGE_MAP()
// CYANGChatApp 构造
CYANGChatApp::CYANGChatApp()
{
// 支持重新启动管理器
m_dwRestartManagerSupportFlags = AFX_RESTART_MANAGER_SUPPORT_RESTART;
// TODO: 在此处添加构造代码,
// 将所有重要的初始化放置在 InitInstance 中
}
// 唯一的 CYANGChatApp 对象
CYANGChatApp theApp;
// CYANGChatApp 初始化
BOOL CYANGChatApp::InitInstance()
{
AfxInitRichEdit2();
// 如果一个运行在 Windows XP 上的应用程序清单指定要
// 使用 ComCtl32.dll 版本 6 或更高版本来启用可视化方式,
//则需要 InitCommonControlsEx()。 否则,将无法创建窗口。
INITCOMMONCONTROLSEX InitCtrls;
InitCtrls.dwSize = sizeof(InitCtrls);
// 将它设置为包括所有要在应用程序中使用的
// 公共控件类。
InitCtrls.dwICC = ICC_WIN95_CLASSES;
InitCommonControlsEx(&InitCtrls);
CWinApp::InitInstance();
AfxEnableControlContainer();
// 创建 shell 管理器,以防对话框包含
// 任何 shell 树视图控件或 shell 列表视图控件。
CShellManager *pShellManager = new CShellManager;
// 激活“Windows Native”视觉管理器以便在 MFC 控件中启用主题
CMFCVisualManager::SetDefaultManager(RUNTIME_CLASS(CMFCVisualManagerWindows));
// 标准初始化
// 如果未使用这些功能并希望减小
// 最终可执行文件的大小,则应移除下列
// 不需要的特定初始化例程
// 更改用于存储设置的注册表项
// TODO: 应适当修改该字符串,
// 例如修改为公司或组织名
SetRegistryKey(_T("应用程序向导生成的本地应用程序"));
CYANGChatDlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: 在此放置处理何时用
// “确定”来关闭对话框的代码
}
else if (nResponse == IDCANCEL)
{
// TODO: 在此放置处理何时用
// “取消”来关闭对话框的代码
}
else if (nResponse == -1)
{
TRACE(traceAppMsg, 0, "警告: 对话框创建失败,应用程序将意外终止。\n");
TRACE(traceAppMsg, 0, "警告: 如果您在对话框上使用 MFC 控件,则无法 #define _AFX_NO_MFC_CONTROLS_IN_DIALOGS。\n");
}
// 删除上面创建的 shell 管理器。
if (pShellManager != nullptr)
{
delete pShellManager;
}
#if !defined(_AFXDLL) && !defined(_AFX_NO_MFC_CONTROLS_IN_DIALOGS)
ControlBarCleanUp();
#endif
// 由于对话框已关闭,所以将返回 FALSE 以便退出应用程序,
// 而不是启动应用程序的消息泵。
return FALSE;
}

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// YANG Chat.h: PROJECT_NAME 应用程序的主头文件
//
#pragma once
#ifndef __AFXWIN_H__
#error "在包含此文件之前包含 'pch.h' 以生成 PCH"
#endif
#include "resource.h" // 主符号
// CYANGChatApp:
// 有关此类的实现,请参阅 YANG Chat.cpp
//
class CYANGChatApp : public CWinApp
{
public:
CYANGChatApp();
// 重写
public:
virtual BOOL InitInstance();
// 实现
DECLARE_MESSAGE_MAP()
};
extern CYANGChatApp theApp;

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<ProjectGuid>{105FD556-55C2-460A-B7CA-F0E2F437A770}</ProjectGuid>
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<RootNamespace>YANGChat</RootNamespace>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ItemGroup>
<ClInclude Include="framework.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="Resource.h" />
<ClInclude Include="targetver.h" />
<ClInclude Include="YANG Chat.h" />
<ClInclude Include="YANG ChatDlg.h" />
<ClInclude Include="yangchatmain.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<ClCompile Include="YANG Chat.cpp" />
<ClCompile Include="YANG ChatDlg.cpp" />
<ClCompile Include="yangchatmain.cpp" />
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<ItemGroup>
<ResourceCompile Include="YANGChat.rc" />
</ItemGroup>
<ItemGroup>
<None Include="res\YANGChat.rc2" />
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<ItemGroup>
<Image Include="res\YANG Chat.ico" />
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// YANG ChatDlg.cpp: 实现文件
//
#include "pch.h"
#include "framework.h"
#include "YANG Chat.h"
#include "YANG ChatDlg.h"
#include "afxdialogex.h"
#include "yangchatmain.h"
#include "afxdialogex.h"
#include <json/json.h>
#include <fstream>
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
CString edition = _T("V1.0.0");
// 用于应用程序“关于”菜单项的 CAboutDlg 对话框
// pass1 消息处理程序
#include <afxinet.h>
CString CYANGChatDlg::UTF8ToUnicode2(char* UTF8)
{
DWORD dwUnicodeLen; //转换后Unicode的长度
TCHAR* pwText; //保存Unicode的指针
CString strUnicode; //返回值
//获得转换后的长度,并分配内存
dwUnicodeLen = MultiByteToWideChar(CP_UTF8, 0, UTF8, -1, NULL, 0);
pwText = new TCHAR[dwUnicodeLen];
if (!pwText)
{
return strUnicode;
}
//转为Unicode
MultiByteToWideChar(CP_UTF8, 0, UTF8, -1, pwText, dwUnicodeLen);
//转为CString
strUnicode.Format(_T("%s"), pwText);
//清除内存
delete[]pwText;
//返回转换好的Unicode字串
return strUnicode;
}
class CAboutDlg : public CDialogEx
{
public:
CAboutDlg();
// 对话框数据
#ifdef AFX_DESIGN_TIME
enum { IDD = IDD_ABOUTBOX };
#endif
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
// 实现
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialogEx(IDD_ABOUTBOX)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialogEx)
END_MESSAGE_MAP()
// CYANGChatDlg 对话框
CYANGChatDlg::CYANGChatDlg(CWnd* pParent /*=nullptr*/)
: CDialogEx(IDD_YANG_CHAT_DIALOG, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CYANGChatDlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CYANGChatDlg, CDialogEx)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, &CYANGChatDlg::OnBnClickedButton1)
END_MESSAGE_MAP()
// CYANGChatDlg 消息处理程序
BOOL CYANGChatDlg::OnInitDialog()
{
CDialogEx::OnInitDialog();
// 将“关于...”菜单项添加到系统菜单中。
// IDM_ABOUTBOX 必须在系统命令范围内。
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != nullptr)
{
BOOL bNameValid;
CString strAboutMenu;
bNameValid = strAboutMenu.LoadString(IDS_ABOUTBOX);
ASSERT(bNameValid);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// 设置此对话框的图标。 当应用程序主窗口不是对话框时,框架将自动
// 执行此操作
SetIcon(m_hIcon, TRUE); // 设置大图标
SetIcon(m_hIcon, FALSE); // 设置小图标
// TODO: 在此添加额外的初始化代码
return TRUE; // 除非将焦点设置到控件,否则返回 TRUE
}
void CYANGChatDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialogEx::OnSysCommand(nID, lParam);
}
}
// 如果向对话框添加最小化按钮,则需要下面的代码
// 来绘制该图标。 对于使用文档/视图模型的 MFC 应用程序,
// 这将由框架自动完成。
void CYANGChatDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // 用于绘制的设备上下文
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// 使图标在工作区矩形中居中
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// 绘制图标
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialogEx::OnPaint();
}
CInternetSession session(_T("HttpClient"));
TCHAR* url = _T("https://api.vvhan.com/api/qqsc?key=8f2807e6a7ebfbc168f4a1ecad286283");
CHttpFile* pfile = (CHttpFile*)session.OpenURL(url);
DWORD dwStatusCode;
pfile->QueryInfoStatusCode(dwStatusCode);
if (dwStatusCode == HTTP_STATUS_OK)
{
CString content;
CString data;
while (pfile->ReadString(data))
{
content += data;
}
char* pch;
pch = new char[content.GetLength() * sizeof(TCHAR) + 1];
memcpy(pch, content, content.GetLength() * sizeof(TCHAR));
content = UTF8ToUnicode2(pch);//转换编码,不然就乱码了
//AfxMessageBox(content);
//CString content2;
// content2 = content.Left(content.Find('r'));
// content2 = content2.Right(content.GetLength() - 1 - content.ReverseFind(':'));
//CString contenta;
// contenta = content.Left(content.Find('a'));
//contenta = content.Right(content.GetLength() - 1 - content.ReverseFind(':'));
CString str = content;
Json::Reader reader;
Json::Value root;
CString temp;
CString temp2;
CString temp3;
CString temp4;
CString temp5;
CString temp6;
USES_CONVERSION;
char* cJson = T2A(str.GetBuffer(0));
str.ReleaseBuffer();
if (reader.parse(cJson, root)) {
temp = root["text"].asCString();
//temp2 = root["data"][0]["desc"].asCString();
if (edition == temp) {
//MessageBox(temp);
}
else {
CString tp = _T("已发布新版本\"");
CString tp2 = _T("\",为确保稳定性,请尽快更新!");
CString tp3 = tp + temp + tp2;
MessageBox(tp3);
}
//MessageBox(temp);
}
}
pfile->Close();
delete pfile;
session.Close();
}
//当用户拖动最小化窗口时系统调用此函数取得光标
//显示。
HCURSOR CYANGChatDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CYANGChatDlg::OnBnClickedButton1()
{
// TODO: 在此添加控件通知处理程序代码
int num2;
// TODO: 在此添加控件通知处理程序代码
CInternetSession session(_T("HttpClient"));
TCHAR* url = _T("https://api.vvhan.com/api/qqsc?key=492fa5701060de4b2f30e08cbbe2defe");
CHttpFile* pfile = (CHttpFile*)session.OpenURL(url);
DWORD dwStatusCode;
pfile->QueryInfoStatusCode(dwStatusCode);
if (dwStatusCode == HTTP_STATUS_OK)
{
CString content;
CString data;
while (pfile->ReadString(data))
{
content += data;
}
char* pch;
pch = new char[content.GetLength() * sizeof(TCHAR) + 1];
memcpy(pch, content, content.GetLength() * sizeof(TCHAR));
content = UTF8ToUnicode2(pch);//转换编码,不然就乱码了
//AfxMessageBox(content);
//CString content2;
// content2 = content.Left(content.Find('r'));
// content2 = content2.Right(content.GetLength() - 1 - content.ReverseFind(':'));
//CString contenta;
// contenta = content.Left(content.Find('a'));
//contenta = content.Right(content.GetLength() - 1 - content.ReverseFind(':'));
CString str = content;
Json::Reader reader;
Json::Value root;
CString temp;
CString temp2;
CString temp3;
CString temp4;
CString temp5;
CString temp6;
USES_CONVERSION;
char* cJson = T2A(str.GetBuffer(0));
str.ReleaseBuffer();
if (reader.parse(cJson, root)) {
temp = root["text"].asCString();
//temp2 = root["data"][0]["desc"].asCString();
// MessageBox(temp);
num2 = _ttoi(temp);
}
}
pfile->Close();
delete pfile;
session.Close();
CString passw1;
GetDlgItem(IDC_EDIT1)->GetWindowText(passw1);
int num = _ttoi(passw1);
if (num == num2) {
//this->ShowWindow(SW_HIDE);
yangchatmain dlg;
dlg.DoModal();
}
else {
MessageBox(_T("密码错误,请重新输入或寻求开发者帮助。"));
}
}

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// YANG ChatDlg.h: 头文件
//
#pragma once
// CYANGChatDlg 对话框
class CYANGChatDlg : public CDialogEx
{
// 构造
public:
CYANGChatDlg(CWnd* pParent = nullptr); // 标准构造函数
// 对话框数据
#ifdef AFX_DESIGN_TIME
enum { IDD = IDD_YANG_CHAT_DIALOG };
#endif
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
// 实现
protected:
HICON m_hIcon;
// 生成的消息映射函数
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
CString UTF8ToUnicode2(char* UTF8);
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnBnClickedButton1();
};

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#pragma once
#ifndef VC_EXTRALEAN
#define VC_EXTRALEAN // 从 Windows 头中排除极少使用的资料
#endif
#include "targetver.h"
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // 某些 CString 构造函数将是显式的
// 关闭 MFC 的一些常见且经常可放心忽略的隐藏警告消息
#define _AFX_ALL_WARNINGS
#include <afxwin.h> // MFC 核心组件和标准组件
#include <afxext.h> // MFC 扩展
#include <afxdisp.h> // MFC 自动化类
#ifndef _AFX_NO_OLE_SUPPORT
#include <afxdtctl.h> // MFC 对 Internet Explorer 4 公共控件的支持
#endif
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC 对 Windows 公共控件的支持
#endif // _AFX_NO_AFXCMN_SUPPORT
#include <afxcontrolbars.h> // MFC 支持功能区和控制条
#ifdef _UNICODE
#if defined _M_IX86
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")
#elif defined _M_X64
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")
#else
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
#endif
#endif

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// pch.cpp: 与预编译标头对应的源文件
#include "pch.h"
// 当使用预编译的头时,需要使用此源文件,编译才能成功。

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// pch.h: 这是预编译标头文件。
// 下方列出的文件仅编译一次,提高了将来生成的生成性能。
// 这还将影响 IntelliSense 性能,包括代码完成和许多代码浏览功能。
// 但是,如果此处列出的文件中的任何一个在生成之间有更新,它们全部都将被重新编译。
// 请勿在此处添加要频繁更新的文件,这将使得性能优势无效。
#ifndef PCH_H
#define PCH_H
// 添加要在此处预编译的标头
#include "framework.h"
#endif //PCH_H

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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ 生成的包含文件。
// 供 YANGChat.rc 使用
//
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_YANG_CHAT_DIALOG 102
#define IDR_MAINFRAME 128
#define IDD_DIALOG1 129
#define IDC_BUTTON1 1000
#define IDC_RICHEDIT21 1001
#define IDC_EDIT1 1002
#define IDC_BUTTON2 1003
#define IDC_BUTTON3 1006
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 132
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1007
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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#pragma once
// 包括 SDKDDKVer.h 将定义可用的最高版本的 Windows 平台。
//如果要为以前的 Windows 平台生成应用程序,请包括 WinSDKVer.h
// 将 _WIN32_WINNT 宏设置为要支持的平台,然后再包括 SDKDDKVer.h。
#include <SDKDDKVer.h>

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// yangchatmain.cpp: 实现文件
//
#include "pch.h"
#include "YANG Chat.h"
#include "afxdialogex.h"
#include "yangchatmain.h"
#include <json/json.h>
#include <fstream>
#pragma warning(disable:4996)
// yangchatmain 对话框
IMPLEMENT_DYNAMIC(yangchatmain, CDialogEx)
yangchatmain::yangchatmain(CWnd* pParent /*=nullptr*/)
: CDialogEx(IDD_DIALOG1, pParent)
{
}
yangchatmain::~yangchatmain()
{
}
void yangchatmain::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(yangchatmain, CDialogEx)
ON_BN_CLICKED(IDC_BUTTON1, &yangchatmain::OnBnClickedButton1)
END_MESSAGE_MAP()
// yangchatmain 消息处理程序
// pass1 消息处理程序
#include <afxinet.h>
CString yangchatmain::UTF8ToUnicode25(char* UTF8)
{
DWORD dwUnicodeLen; //转换后Unicode的长度
TCHAR* pwText; //保存Unicode的指针
CString strUnicode; //返回值
//获得转换后的长度,并分配内存
dwUnicodeLen = MultiByteToWideChar(CP_UTF8, 0, UTF8, -1, NULL, 0);
pwText = new TCHAR[dwUnicodeLen];
if (!pwText)
{
return strUnicode;
}
//转为Unicode
MultiByteToWideChar(CP_UTF8, 0, UTF8, -1, pwText, dwUnicodeLen);
//转为CString
strUnicode.Format(_T("%s"), pwText);
//清除内存
delete[]pwText;
//返回转换好的Unicode字串
return strUnicode;
}
#define _UNICODE
#include <tchar.h>
void yangchatmain::OnBnClickedButton1()
{
CString url2;
GetDlgItem(IDC_EDIT1)->GetWindowText(url2);
wchar_t* unicodeStr = url2.GetBuffer();
int unicodeLen = url2.GetLength();
std::string utf8Str;
for (int i = 0; i < unicodeLen; i++) {
wchar_t ch = unicodeStr[i];
if (ch < 0x80) {
utf8Str += static_cast<char>(ch);
}
else if (ch < 0x800) {
utf8Str += static_cast<char>((ch >> 6) | 0xc0);
utf8Str += static_cast<char>((ch & 0x3f) | 0x80);
}
else {
utf8Str += static_cast<char>((ch >> 12) | 0xe0);
utf8Str += static_cast<char>(((ch >> 6) & 0x3f) | 0x80);
utf8Str += static_cast<char>((ch & 0x3f) | 0x80);
}
}
CString encodedUrl;
int utf8Len = utf8Str.length();
for (int i = 0; i < utf8Len; i++) {
unsigned char ch = utf8Str[i];
char hexStr[4];
sprintf_s(hexStr, 4, "%%%02X", ch);
encodedUrl += CString(hexStr);
}
// TODO: 在此添加控件通知处理程序代码
int num2;
CString asd = _T("http://www.emmapi.com/chatgpt?text=");
CString asd1 = asd + encodedUrl;
// TODO: 在此添加控件通知处理程序代码
CInternetSession session(_T("HttpClient"));
TCHAR* url = asd1.GetBuffer();;//https://v1.apigpt.cn/?q=你好&apitype=sql
CHttpFile* pfile = (CHttpFile*)session.OpenURL(url);
DWORD dwStatusCode;
pfile->QueryInfoStatusCode(dwStatusCode);
if (dwStatusCode == HTTP_STATUS_OK)
{
CString content;
CString data;
while (pfile->ReadString(data))
{
content += data;
}
char* pch;
pch = new char[content.GetLength() * sizeof(TCHAR) + 1];
memcpy(pch, content, content.GetLength() * sizeof(TCHAR));
content = UTF8ToUnicode25(pch);//转换编码,不然就乱码了
//AfxMessageBox(content);
//CString content2;
// content2 = content.Left(content.Find('r'));
// content2 = content2.Right(content.GetLength() - 1 - content.ReverseFind(':'));
//CString contenta;
// contenta = content.Left(content.Find('a'));
//contenta = content.Right(content.GetLength() - 1 - content.ReverseFind(':'));
CString str = content;
Json::Reader reader;
Json::Value root;
CString temp;
CString temp2;
CString temp3;
CString temp4;
CString temp5;
CString temp6;
USES_CONVERSION;
char* cJson = T2A(str.GetBuffer(0));
str.ReleaseBuffer();
if (reader.parse(cJson, root)) {
temp = root["text"].asCString();
CString chatgpt = _T("YANG Chat:\n") + temp;
SetDlgItemText(IDC_RICHEDIT21, chatgpt);
//temp2 = root["data"][0]["desc"].asCString();
}
}
pfile->Close();
delete pfile;
session.Close();
}

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#pragma once
#include "afxdialogex.h"
// yangchatmain 对话框
class yangchatmain : public CDialogEx
{
DECLARE_DYNAMIC(yangchatmain)
public:
yangchatmain(CWnd* pParent = nullptr); // 标准构造函数
virtual ~yangchatmain();
// 对话框数据
#ifdef AFX_DESIGN_TIME
enum { IDD = IDD_DIALOG1 };
#endif
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnBnClickedButton1();
CString UTF8ToUnicode25(char* UTF8);
};