mirror of
https://github.com/JasonYANG170/IOTConnect-Web.git
synced 2024-11-24 04:36:31 +00:00
818 lines
25 KiB
JavaScript
818 lines
25 KiB
JavaScript
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/* replacement start */
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const process = require('process/')
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/* replacement end */
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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// A bit simpler than readable streams.
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// Implement an async ._write(chunk, encoding, cb), and it'll handle all
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// the drain event emission and buffering.
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;('use strict')
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const {
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ArrayPrototypeSlice,
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Error,
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FunctionPrototypeSymbolHasInstance,
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ObjectDefineProperty,
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ObjectDefineProperties,
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ObjectSetPrototypeOf,
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StringPrototypeToLowerCase,
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Symbol,
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SymbolHasInstance
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} = require('../../ours/primordials')
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module.exports = Writable
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Writable.WritableState = WritableState
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const { EventEmitter: EE } = require('events')
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const Stream = require('./legacy').Stream
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const { Buffer } = require('buffer')
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const destroyImpl = require('./destroy')
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const { addAbortSignal } = require('./add-abort-signal')
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const { getHighWaterMark, getDefaultHighWaterMark } = require('./state')
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const {
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ERR_INVALID_ARG_TYPE,
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ERR_METHOD_NOT_IMPLEMENTED,
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ERR_MULTIPLE_CALLBACK,
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ERR_STREAM_CANNOT_PIPE,
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ERR_STREAM_DESTROYED,
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ERR_STREAM_ALREADY_FINISHED,
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ERR_STREAM_NULL_VALUES,
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ERR_STREAM_WRITE_AFTER_END,
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ERR_UNKNOWN_ENCODING
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} = require('../../ours/errors').codes
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const { errorOrDestroy } = destroyImpl
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ObjectSetPrototypeOf(Writable.prototype, Stream.prototype)
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ObjectSetPrototypeOf(Writable, Stream)
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function nop() {}
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const kOnFinished = Symbol('kOnFinished')
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function WritableState(options, stream, isDuplex) {
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// Duplex streams are both readable and writable, but share
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// the same options object.
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// However, some cases require setting options to different
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// values for the readable and the writable sides of the duplex stream,
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// e.g. options.readableObjectMode vs. options.writableObjectMode, etc.
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if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof require('./duplex')
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// Object stream flag to indicate whether or not this stream
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// contains buffers or objects.
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this.objectMode = !!(options && options.objectMode)
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if (isDuplex) this.objectMode = this.objectMode || !!(options && options.writableObjectMode)
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// The point at which write() starts returning false
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// Note: 0 is a valid value, means that we always return false if
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// the entire buffer is not flushed immediately on write().
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this.highWaterMark = options
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? getHighWaterMark(this, options, 'writableHighWaterMark', isDuplex)
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: getDefaultHighWaterMark(false)
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// if _final has been called.
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this.finalCalled = false
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// drain event flag.
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this.needDrain = false
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// At the start of calling end()
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this.ending = false
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// When end() has been called, and returned.
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this.ended = false
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// When 'finish' is emitted.
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this.finished = false
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// Has it been destroyed
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this.destroyed = false
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// Should we decode strings into buffers before passing to _write?
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// this is here so that some node-core streams can optimize string
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// handling at a lower level.
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const noDecode = !!(options && options.decodeStrings === false)
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this.decodeStrings = !noDecode
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// Crypto is kind of old and crusty. Historically, its default string
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// encoding is 'binary' so we have to make this configurable.
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// Everything else in the universe uses 'utf8', though.
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this.defaultEncoding = (options && options.defaultEncoding) || 'utf8'
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// Not an actual buffer we keep track of, but a measurement
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// of how much we're waiting to get pushed to some underlying
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// socket or file.
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this.length = 0
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// A flag to see when we're in the middle of a write.
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this.writing = false
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// When true all writes will be buffered until .uncork() call.
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this.corked = 0
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// A flag to be able to tell if the onwrite cb is called immediately,
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// or on a later tick. We set this to true at first, because any
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// actions that shouldn't happen until "later" should generally also
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// not happen before the first write call.
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this.sync = true
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// A flag to know if we're processing previously buffered items, which
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// may call the _write() callback in the same tick, so that we don't
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// end up in an overlapped onwrite situation.
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this.bufferProcessing = false
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// The callback that's passed to _write(chunk, cb).
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this.onwrite = onwrite.bind(undefined, stream)
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// The callback that the user supplies to write(chunk, encoding, cb).
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this.writecb = null
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// The amount that is being written when _write is called.
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this.writelen = 0
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// Storage for data passed to the afterWrite() callback in case of
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// synchronous _write() completion.
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this.afterWriteTickInfo = null
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resetBuffer(this)
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// Number of pending user-supplied write callbacks
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// this must be 0 before 'finish' can be emitted.
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this.pendingcb = 0
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// Stream is still being constructed and cannot be
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// destroyed until construction finished or failed.
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// Async construction is opt in, therefore we start as
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// constructed.
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this.constructed = true
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// Emit prefinish if the only thing we're waiting for is _write cbs
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// This is relevant for synchronous Transform streams.
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this.prefinished = false
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// True if the error was already emitted and should not be thrown again.
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this.errorEmitted = false
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// Should close be emitted on destroy. Defaults to true.
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this.emitClose = !options || options.emitClose !== false
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// Should .destroy() be called after 'finish' (and potentially 'end').
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this.autoDestroy = !options || options.autoDestroy !== false
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// Indicates whether the stream has errored. When true all write() calls
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// should return false. This is needed since when autoDestroy
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// is disabled we need a way to tell whether the stream has failed.
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this.errored = null
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// Indicates whether the stream has finished destroying.
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this.closed = false
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// True if close has been emitted or would have been emitted
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// depending on emitClose.
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this.closeEmitted = false
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this[kOnFinished] = []
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}
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function resetBuffer(state) {
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state.buffered = []
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state.bufferedIndex = 0
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state.allBuffers = true
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state.allNoop = true
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}
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WritableState.prototype.getBuffer = function getBuffer() {
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return ArrayPrototypeSlice(this.buffered, this.bufferedIndex)
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}
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ObjectDefineProperty(WritableState.prototype, 'bufferedRequestCount', {
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__proto__: null,
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get() {
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return this.buffered.length - this.bufferedIndex
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}
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})
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function Writable(options) {
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// Writable ctor is applied to Duplexes, too.
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// `realHasInstance` is necessary because using plain `instanceof`
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// would return false, as no `_writableState` property is attached.
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// Trying to use the custom `instanceof` for Writable here will also break the
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// Node.js LazyTransform implementation, which has a non-trivial getter for
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// `_writableState` that would lead to infinite recursion.
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// Checking for a Stream.Duplex instance is faster here instead of inside
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// the WritableState constructor, at least with V8 6.5.
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const isDuplex = this instanceof require('./duplex')
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if (!isDuplex && !FunctionPrototypeSymbolHasInstance(Writable, this)) return new Writable(options)
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this._writableState = new WritableState(options, this, isDuplex)
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if (options) {
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if (typeof options.write === 'function') this._write = options.write
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if (typeof options.writev === 'function') this._writev = options.writev
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if (typeof options.destroy === 'function') this._destroy = options.destroy
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if (typeof options.final === 'function') this._final = options.final
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if (typeof options.construct === 'function') this._construct = options.construct
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if (options.signal) addAbortSignal(options.signal, this)
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}
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Stream.call(this, options)
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destroyImpl.construct(this, () => {
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const state = this._writableState
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if (!state.writing) {
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clearBuffer(this, state)
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}
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finishMaybe(this, state)
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})
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}
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ObjectDefineProperty(Writable, SymbolHasInstance, {
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__proto__: null,
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value: function (object) {
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if (FunctionPrototypeSymbolHasInstance(this, object)) return true
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if (this !== Writable) return false
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return object && object._writableState instanceof WritableState
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}
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})
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// Otherwise people can pipe Writable streams, which is just wrong.
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Writable.prototype.pipe = function () {
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errorOrDestroy(this, new ERR_STREAM_CANNOT_PIPE())
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}
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function _write(stream, chunk, encoding, cb) {
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const state = stream._writableState
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if (typeof encoding === 'function') {
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cb = encoding
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encoding = state.defaultEncoding
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} else {
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if (!encoding) encoding = state.defaultEncoding
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else if (encoding !== 'buffer' && !Buffer.isEncoding(encoding)) throw new ERR_UNKNOWN_ENCODING(encoding)
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if (typeof cb !== 'function') cb = nop
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}
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if (chunk === null) {
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throw new ERR_STREAM_NULL_VALUES()
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} else if (!state.objectMode) {
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if (typeof chunk === 'string') {
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if (state.decodeStrings !== false) {
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chunk = Buffer.from(chunk, encoding)
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encoding = 'buffer'
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}
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} else if (chunk instanceof Buffer) {
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encoding = 'buffer'
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} else if (Stream._isUint8Array(chunk)) {
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chunk = Stream._uint8ArrayToBuffer(chunk)
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encoding = 'buffer'
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} else {
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throw new ERR_INVALID_ARG_TYPE('chunk', ['string', 'Buffer', 'Uint8Array'], chunk)
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}
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}
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let err
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if (state.ending) {
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err = new ERR_STREAM_WRITE_AFTER_END()
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} else if (state.destroyed) {
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err = new ERR_STREAM_DESTROYED('write')
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}
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if (err) {
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process.nextTick(cb, err)
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errorOrDestroy(stream, err, true)
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return err
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}
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state.pendingcb++
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return writeOrBuffer(stream, state, chunk, encoding, cb)
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}
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Writable.prototype.write = function (chunk, encoding, cb) {
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return _write(this, chunk, encoding, cb) === true
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}
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Writable.prototype.cork = function () {
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this._writableState.corked++
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}
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Writable.prototype.uncork = function () {
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const state = this._writableState
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if (state.corked) {
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state.corked--
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if (!state.writing) clearBuffer(this, state)
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}
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}
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Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
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// node::ParseEncoding() requires lower case.
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if (typeof encoding === 'string') encoding = StringPrototypeToLowerCase(encoding)
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if (!Buffer.isEncoding(encoding)) throw new ERR_UNKNOWN_ENCODING(encoding)
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this._writableState.defaultEncoding = encoding
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return this
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}
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// If we're already writing something, then just put this
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// in the queue, and wait our turn. Otherwise, call _write
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// If we return false, then we need a drain event, so set that flag.
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function writeOrBuffer(stream, state, chunk, encoding, callback) {
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const len = state.objectMode ? 1 : chunk.length
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state.length += len
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// stream._write resets state.length
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const ret = state.length < state.highWaterMark
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// We must ensure that previous needDrain will not be reset to false.
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if (!ret) state.needDrain = true
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if (state.writing || state.corked || state.errored || !state.constructed) {
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state.buffered.push({
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chunk,
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encoding,
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callback
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})
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if (state.allBuffers && encoding !== 'buffer') {
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state.allBuffers = false
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}
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if (state.allNoop && callback !== nop) {
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state.allNoop = false
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}
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} else {
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state.writelen = len
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state.writecb = callback
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state.writing = true
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state.sync = true
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stream._write(chunk, encoding, state.onwrite)
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state.sync = false
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}
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// Return false if errored or destroyed in order to break
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// any synchronous while(stream.write(data)) loops.
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return ret && !state.errored && !state.destroyed
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}
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function doWrite(stream, state, writev, len, chunk, encoding, cb) {
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state.writelen = len
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state.writecb = cb
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state.writing = true
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state.sync = true
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if (state.destroyed) state.onwrite(new ERR_STREAM_DESTROYED('write'))
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else if (writev) stream._writev(chunk, state.onwrite)
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else stream._write(chunk, encoding, state.onwrite)
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state.sync = false
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}
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function onwriteError(stream, state, er, cb) {
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--state.pendingcb
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cb(er)
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// Ensure callbacks are invoked even when autoDestroy is
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// not enabled. Passing `er` here doesn't make sense since
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// it's related to one specific write, not to the buffered
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// writes.
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errorBuffer(state)
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// This can emit error, but error must always follow cb.
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errorOrDestroy(stream, er)
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}
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function onwrite(stream, er) {
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const state = stream._writableState
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const sync = state.sync
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const cb = state.writecb
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if (typeof cb !== 'function') {
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errorOrDestroy(stream, new ERR_MULTIPLE_CALLBACK())
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return
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}
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state.writing = false
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state.writecb = null
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state.length -= state.writelen
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state.writelen = 0
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if (er) {
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// Avoid V8 leak, https://github.com/nodejs/node/pull/34103#issuecomment-652002364
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er.stack // eslint-disable-line no-unused-expressions
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if (!state.errored) {
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state.errored = er
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}
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// In case of duplex streams we need to notify the readable side of the
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// error.
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if (stream._readableState && !stream._readableState.errored) {
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stream._readableState.errored = er
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}
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if (sync) {
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process.nextTick(onwriteError, stream, state, er, cb)
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} else {
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onwriteError(stream, state, er, cb)
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}
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} else {
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if (state.buffered.length > state.bufferedIndex) {
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clearBuffer(stream, state)
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}
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if (sync) {
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// It is a common case that the callback passed to .write() is always
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// the same. In that case, we do not schedule a new nextTick(), but
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// rather just increase a counter, to improve performance and avoid
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// memory allocations.
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if (state.afterWriteTickInfo !== null && state.afterWriteTickInfo.cb === cb) {
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state.afterWriteTickInfo.count++
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} else {
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state.afterWriteTickInfo = {
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count: 1,
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cb,
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stream,
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state
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}
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process.nextTick(afterWriteTick, state.afterWriteTickInfo)
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}
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} else {
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afterWrite(stream, state, 1, cb)
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}
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}
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}
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function afterWriteTick({ stream, state, count, cb }) {
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state.afterWriteTickInfo = null
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||
|
return afterWrite(stream, state, count, cb)
|
||
|
}
|
||
|
function afterWrite(stream, state, count, cb) {
|
||
|
const needDrain = !state.ending && !stream.destroyed && state.length === 0 && state.needDrain
|
||
|
if (needDrain) {
|
||
|
state.needDrain = false
|
||
|
stream.emit('drain')
|
||
|
}
|
||
|
while (count-- > 0) {
|
||
|
state.pendingcb--
|
||
|
cb()
|
||
|
}
|
||
|
if (state.destroyed) {
|
||
|
errorBuffer(state)
|
||
|
}
|
||
|
finishMaybe(stream, state)
|
||
|
}
|
||
|
|
||
|
// If there's something in the buffer waiting, then invoke callbacks.
|
||
|
function errorBuffer(state) {
|
||
|
if (state.writing) {
|
||
|
return
|
||
|
}
|
||
|
for (let n = state.bufferedIndex; n < state.buffered.length; ++n) {
|
||
|
var _state$errored
|
||
|
const { chunk, callback } = state.buffered[n]
|
||
|
const len = state.objectMode ? 1 : chunk.length
|
||
|
state.length -= len
|
||
|
callback(
|
||
|
(_state$errored = state.errored) !== null && _state$errored !== undefined
|
||
|
? _state$errored
|
||
|
: new ERR_STREAM_DESTROYED('write')
|
||
|
)
|
||
|
}
|
||
|
const onfinishCallbacks = state[kOnFinished].splice(0)
|
||
|
for (let i = 0; i < onfinishCallbacks.length; i++) {
|
||
|
var _state$errored2
|
||
|
onfinishCallbacks[i](
|
||
|
(_state$errored2 = state.errored) !== null && _state$errored2 !== undefined
|
||
|
? _state$errored2
|
||
|
: new ERR_STREAM_DESTROYED('end')
|
||
|
)
|
||
|
}
|
||
|
resetBuffer(state)
|
||
|
}
|
||
|
|
||
|
// If there's something in the buffer waiting, then process it.
|
||
|
function clearBuffer(stream, state) {
|
||
|
if (state.corked || state.bufferProcessing || state.destroyed || !state.constructed) {
|
||
|
return
|
||
|
}
|
||
|
const { buffered, bufferedIndex, objectMode } = state
|
||
|
const bufferedLength = buffered.length - bufferedIndex
|
||
|
if (!bufferedLength) {
|
||
|
return
|
||
|
}
|
||
|
let i = bufferedIndex
|
||
|
state.bufferProcessing = true
|
||
|
if (bufferedLength > 1 && stream._writev) {
|
||
|
state.pendingcb -= bufferedLength - 1
|
||
|
const callback = state.allNoop
|
||
|
? nop
|
||
|
: (err) => {
|
||
|
for (let n = i; n < buffered.length; ++n) {
|
||
|
buffered[n].callback(err)
|
||
|
}
|
||
|
}
|
||
|
// Make a copy of `buffered` if it's going to be used by `callback` above,
|
||
|
// since `doWrite` will mutate the array.
|
||
|
const chunks = state.allNoop && i === 0 ? buffered : ArrayPrototypeSlice(buffered, i)
|
||
|
chunks.allBuffers = state.allBuffers
|
||
|
doWrite(stream, state, true, state.length, chunks, '', callback)
|
||
|
resetBuffer(state)
|
||
|
} else {
|
||
|
do {
|
||
|
const { chunk, encoding, callback } = buffered[i]
|
||
|
buffered[i++] = null
|
||
|
const len = objectMode ? 1 : chunk.length
|
||
|
doWrite(stream, state, false, len, chunk, encoding, callback)
|
||
|
} while (i < buffered.length && !state.writing)
|
||
|
if (i === buffered.length) {
|
||
|
resetBuffer(state)
|
||
|
} else if (i > 256) {
|
||
|
buffered.splice(0, i)
|
||
|
state.bufferedIndex = 0
|
||
|
} else {
|
||
|
state.bufferedIndex = i
|
||
|
}
|
||
|
}
|
||
|
state.bufferProcessing = false
|
||
|
}
|
||
|
Writable.prototype._write = function (chunk, encoding, cb) {
|
||
|
if (this._writev) {
|
||
|
this._writev(
|
||
|
[
|
||
|
{
|
||
|
chunk,
|
||
|
encoding
|
||
|
}
|
||
|
],
|
||
|
cb
|
||
|
)
|
||
|
} else {
|
||
|
throw new ERR_METHOD_NOT_IMPLEMENTED('_write()')
|
||
|
}
|
||
|
}
|
||
|
Writable.prototype._writev = null
|
||
|
Writable.prototype.end = function (chunk, encoding, cb) {
|
||
|
const state = this._writableState
|
||
|
if (typeof chunk === 'function') {
|
||
|
cb = chunk
|
||
|
chunk = null
|
||
|
encoding = null
|
||
|
} else if (typeof encoding === 'function') {
|
||
|
cb = encoding
|
||
|
encoding = null
|
||
|
}
|
||
|
let err
|
||
|
if (chunk !== null && chunk !== undefined) {
|
||
|
const ret = _write(this, chunk, encoding)
|
||
|
if (ret instanceof Error) {
|
||
|
err = ret
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// .end() fully uncorks.
|
||
|
if (state.corked) {
|
||
|
state.corked = 1
|
||
|
this.uncork()
|
||
|
}
|
||
|
if (err) {
|
||
|
// Do nothing...
|
||
|
} else if (!state.errored && !state.ending) {
|
||
|
// This is forgiving in terms of unnecessary calls to end() and can hide
|
||
|
// logic errors. However, usually such errors are harmless and causing a
|
||
|
// hard error can be disproportionately destructive. It is not always
|
||
|
// trivial for the user to determine whether end() needs to be called
|
||
|
// or not.
|
||
|
|
||
|
state.ending = true
|
||
|
finishMaybe(this, state, true)
|
||
|
state.ended = true
|
||
|
} else if (state.finished) {
|
||
|
err = new ERR_STREAM_ALREADY_FINISHED('end')
|
||
|
} else if (state.destroyed) {
|
||
|
err = new ERR_STREAM_DESTROYED('end')
|
||
|
}
|
||
|
if (typeof cb === 'function') {
|
||
|
if (err || state.finished) {
|
||
|
process.nextTick(cb, err)
|
||
|
} else {
|
||
|
state[kOnFinished].push(cb)
|
||
|
}
|
||
|
}
|
||
|
return this
|
||
|
}
|
||
|
function needFinish(state) {
|
||
|
return (
|
||
|
state.ending &&
|
||
|
!state.destroyed &&
|
||
|
state.constructed &&
|
||
|
state.length === 0 &&
|
||
|
!state.errored &&
|
||
|
state.buffered.length === 0 &&
|
||
|
!state.finished &&
|
||
|
!state.writing &&
|
||
|
!state.errorEmitted &&
|
||
|
!state.closeEmitted
|
||
|
)
|
||
|
}
|
||
|
function callFinal(stream, state) {
|
||
|
let called = false
|
||
|
function onFinish(err) {
|
||
|
if (called) {
|
||
|
errorOrDestroy(stream, err !== null && err !== undefined ? err : ERR_MULTIPLE_CALLBACK())
|
||
|
return
|
||
|
}
|
||
|
called = true
|
||
|
state.pendingcb--
|
||
|
if (err) {
|
||
|
const onfinishCallbacks = state[kOnFinished].splice(0)
|
||
|
for (let i = 0; i < onfinishCallbacks.length; i++) {
|
||
|
onfinishCallbacks[i](err)
|
||
|
}
|
||
|
errorOrDestroy(stream, err, state.sync)
|
||
|
} else if (needFinish(state)) {
|
||
|
state.prefinished = true
|
||
|
stream.emit('prefinish')
|
||
|
// Backwards compat. Don't check state.sync here.
|
||
|
// Some streams assume 'finish' will be emitted
|
||
|
// asynchronously relative to _final callback.
|
||
|
state.pendingcb++
|
||
|
process.nextTick(finish, stream, state)
|
||
|
}
|
||
|
}
|
||
|
state.sync = true
|
||
|
state.pendingcb++
|
||
|
try {
|
||
|
stream._final(onFinish)
|
||
|
} catch (err) {
|
||
|
onFinish(err)
|
||
|
}
|
||
|
state.sync = false
|
||
|
}
|
||
|
function prefinish(stream, state) {
|
||
|
if (!state.prefinished && !state.finalCalled) {
|
||
|
if (typeof stream._final === 'function' && !state.destroyed) {
|
||
|
state.finalCalled = true
|
||
|
callFinal(stream, state)
|
||
|
} else {
|
||
|
state.prefinished = true
|
||
|
stream.emit('prefinish')
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
function finishMaybe(stream, state, sync) {
|
||
|
if (needFinish(state)) {
|
||
|
prefinish(stream, state)
|
||
|
if (state.pendingcb === 0) {
|
||
|
if (sync) {
|
||
|
state.pendingcb++
|
||
|
process.nextTick(
|
||
|
(stream, state) => {
|
||
|
if (needFinish(state)) {
|
||
|
finish(stream, state)
|
||
|
} else {
|
||
|
state.pendingcb--
|
||
|
}
|
||
|
},
|
||
|
stream,
|
||
|
state
|
||
|
)
|
||
|
} else if (needFinish(state)) {
|
||
|
state.pendingcb++
|
||
|
finish(stream, state)
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
function finish(stream, state) {
|
||
|
state.pendingcb--
|
||
|
state.finished = true
|
||
|
const onfinishCallbacks = state[kOnFinished].splice(0)
|
||
|
for (let i = 0; i < onfinishCallbacks.length; i++) {
|
||
|
onfinishCallbacks[i]()
|
||
|
}
|
||
|
stream.emit('finish')
|
||
|
if (state.autoDestroy) {
|
||
|
// In case of duplex streams we need a way to detect
|
||
|
// if the readable side is ready for autoDestroy as well.
|
||
|
const rState = stream._readableState
|
||
|
const autoDestroy =
|
||
|
!rState ||
|
||
|
(rState.autoDestroy &&
|
||
|
// We don't expect the readable to ever 'end'
|
||
|
// if readable is explicitly set to false.
|
||
|
(rState.endEmitted || rState.readable === false))
|
||
|
if (autoDestroy) {
|
||
|
stream.destroy()
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
ObjectDefineProperties(Writable.prototype, {
|
||
|
closed: {
|
||
|
__proto__: null,
|
||
|
get() {
|
||
|
return this._writableState ? this._writableState.closed : false
|
||
|
}
|
||
|
},
|
||
|
destroyed: {
|
||
|
__proto__: null,
|
||
|
get() {
|
||
|
return this._writableState ? this._writableState.destroyed : false
|
||
|
},
|
||
|
set(value) {
|
||
|
// Backward compatibility, the user is explicitly managing destroyed.
|
||
|
if (this._writableState) {
|
||
|
this._writableState.destroyed = value
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
writable: {
|
||
|
__proto__: null,
|
||
|
get() {
|
||
|
const w = this._writableState
|
||
|
// w.writable === false means that this is part of a Duplex stream
|
||
|
// where the writable side was disabled upon construction.
|
||
|
// Compat. The user might manually disable writable side through
|
||
|
// deprecated setter.
|
||
|
return !!w && w.writable !== false && !w.destroyed && !w.errored && !w.ending && !w.ended
|
||
|
},
|
||
|
set(val) {
|
||
|
// Backwards compatible.
|
||
|
if (this._writableState) {
|
||
|
this._writableState.writable = !!val
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
writableFinished: {
|
||
|
__proto__: null,
|
||
|
get() {
|
||
|
return this._writableState ? this._writableState.finished : false
|
||
|
}
|
||
|
},
|
||
|
writableObjectMode: {
|
||
|
__proto__: null,
|
||
|
get() {
|
||
|
return this._writableState ? this._writableState.objectMode : false
|
||
|
}
|
||
|
},
|
||
|
writableBuffer: {
|
||
|
__proto__: null,
|
||
|
get() {
|
||
|
return this._writableState && this._writableState.getBuffer()
|
||
|
}
|
||
|
},
|
||
|
writableEnded: {
|
||
|
__proto__: null,
|
||
|
get() {
|
||
|
return this._writableState ? this._writableState.ending : false
|
||
|
}
|
||
|
},
|
||
|
writableNeedDrain: {
|
||
|
__proto__: null,
|
||
|
get() {
|
||
|
const wState = this._writableState
|
||
|
if (!wState) return false
|
||
|
return !wState.destroyed && !wState.ending && wState.needDrain
|
||
|
}
|
||
|
},
|
||
|
writableHighWaterMark: {
|
||
|
__proto__: null,
|
||
|
get() {
|
||
|
return this._writableState && this._writableState.highWaterMark
|
||
|
}
|
||
|
},
|
||
|
writableCorked: {
|
||
|
__proto__: null,
|
||
|
get() {
|
||
|
return this._writableState ? this._writableState.corked : 0
|
||
|
}
|
||
|
},
|
||
|
writableLength: {
|
||
|
__proto__: null,
|
||
|
get() {
|
||
|
return this._writableState && this._writableState.length
|
||
|
}
|
||
|
},
|
||
|
errored: {
|
||
|
__proto__: null,
|
||
|
enumerable: false,
|
||
|
get() {
|
||
|
return this._writableState ? this._writableState.errored : null
|
||
|
}
|
||
|
},
|
||
|
writableAborted: {
|
||
|
__proto__: null,
|
||
|
enumerable: false,
|
||
|
get: function () {
|
||
|
return !!(
|
||
|
this._writableState.writable !== false &&
|
||
|
(this._writableState.destroyed || this._writableState.errored) &&
|
||
|
!this._writableState.finished
|
||
|
)
|
||
|
}
|
||
|
}
|
||
|
})
|
||
|
const destroy = destroyImpl.destroy
|
||
|
Writable.prototype.destroy = function (err, cb) {
|
||
|
const state = this._writableState
|
||
|
|
||
|
// Invoke pending callbacks.
|
||
|
if (!state.destroyed && (state.bufferedIndex < state.buffered.length || state[kOnFinished].length)) {
|
||
|
process.nextTick(errorBuffer, state)
|
||
|
}
|
||
|
destroy.call(this, err, cb)
|
||
|
return this
|
||
|
}
|
||
|
Writable.prototype._undestroy = destroyImpl.undestroy
|
||
|
Writable.prototype._destroy = function (err, cb) {
|
||
|
cb(err)
|
||
|
}
|
||
|
Writable.prototype[EE.captureRejectionSymbol] = function (err) {
|
||
|
this.destroy(err)
|
||
|
}
|
||
|
let webStreamsAdapters
|
||
|
|
||
|
// Lazy to avoid circular references
|
||
|
function lazyWebStreams() {
|
||
|
if (webStreamsAdapters === undefined) webStreamsAdapters = {}
|
||
|
return webStreamsAdapters
|
||
|
}
|
||
|
Writable.fromWeb = function (writableStream, options) {
|
||
|
return lazyWebStreams().newStreamWritableFromWritableStream(writableStream, options)
|
||
|
}
|
||
|
Writable.toWeb = function (streamWritable) {
|
||
|
return lazyWebStreams().newWritableStreamFromStreamWritable(streamWritable)
|
||
|
}
|