IOTConnect-Web/node_modules/readable-stream/lib/internal/streams/readable.js

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2024-05-09 01:49:52 +00:00
/* replacement start */
const process = require('process/')
/* replacement end */
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
;('use strict')
const {
ArrayPrototypeIndexOf,
NumberIsInteger,
NumberIsNaN,
NumberParseInt,
ObjectDefineProperties,
ObjectKeys,
ObjectSetPrototypeOf,
Promise,
SafeSet,
SymbolAsyncDispose,
SymbolAsyncIterator,
Symbol
} = require('../../ours/primordials')
module.exports = Readable
Readable.ReadableState = ReadableState
const { EventEmitter: EE } = require('events')
const { Stream, prependListener } = require('./legacy')
const { Buffer } = require('buffer')
const { addAbortSignal } = require('./add-abort-signal')
const eos = require('./end-of-stream')
let debug = require('../../ours/util').debuglog('stream', (fn) => {
debug = fn
})
const BufferList = require('./buffer_list')
const destroyImpl = require('./destroy')
const { getHighWaterMark, getDefaultHighWaterMark } = require('./state')
const {
aggregateTwoErrors,
codes: {
ERR_INVALID_ARG_TYPE,
ERR_METHOD_NOT_IMPLEMENTED,
ERR_OUT_OF_RANGE,
ERR_STREAM_PUSH_AFTER_EOF,
ERR_STREAM_UNSHIFT_AFTER_END_EVENT
},
AbortError
} = require('../../ours/errors')
const { validateObject } = require('../validators')
const kPaused = Symbol('kPaused')
const { StringDecoder } = require('string_decoder')
const from = require('./from')
ObjectSetPrototypeOf(Readable.prototype, Stream.prototype)
ObjectSetPrototypeOf(Readable, Stream)
const nop = () => {}
const { errorOrDestroy } = destroyImpl
const kObjectMode = 1 << 0
const kEnded = 1 << 1
const kEndEmitted = 1 << 2
const kReading = 1 << 3
const kConstructed = 1 << 4
const kSync = 1 << 5
const kNeedReadable = 1 << 6
const kEmittedReadable = 1 << 7
const kReadableListening = 1 << 8
const kResumeScheduled = 1 << 9
const kErrorEmitted = 1 << 10
const kEmitClose = 1 << 11
const kAutoDestroy = 1 << 12
const kDestroyed = 1 << 13
const kClosed = 1 << 14
const kCloseEmitted = 1 << 15
const kMultiAwaitDrain = 1 << 16
const kReadingMore = 1 << 17
const kDataEmitted = 1 << 18
// TODO(benjamingr) it is likely slower to do it this way than with free functions
function makeBitMapDescriptor(bit) {
return {
enumerable: false,
get() {
return (this.state & bit) !== 0
},
set(value) {
if (value) this.state |= bit
else this.state &= ~bit
}
}
}
ObjectDefineProperties(ReadableState.prototype, {
objectMode: makeBitMapDescriptor(kObjectMode),
ended: makeBitMapDescriptor(kEnded),
endEmitted: makeBitMapDescriptor(kEndEmitted),
reading: makeBitMapDescriptor(kReading),
// Stream is still being constructed and cannot be
// destroyed until construction finished or failed.
// Async construction is opt in, therefore we start as
// constructed.
constructed: makeBitMapDescriptor(kConstructed),
// A flag to be able to tell if the event 'readable'/'data' is emitted
// immediately, or on a later tick. We set this to true at first, because
// any actions that shouldn't happen until "later" should generally also
// not happen before the first read call.
sync: makeBitMapDescriptor(kSync),
// Whenever we return null, then we set a flag to say
// that we're awaiting a 'readable' event emission.
needReadable: makeBitMapDescriptor(kNeedReadable),
emittedReadable: makeBitMapDescriptor(kEmittedReadable),
readableListening: makeBitMapDescriptor(kReadableListening),
resumeScheduled: makeBitMapDescriptor(kResumeScheduled),
// True if the error was already emitted and should not be thrown again.
errorEmitted: makeBitMapDescriptor(kErrorEmitted),
emitClose: makeBitMapDescriptor(kEmitClose),
autoDestroy: makeBitMapDescriptor(kAutoDestroy),
// Has it been destroyed.
destroyed: makeBitMapDescriptor(kDestroyed),
// Indicates whether the stream has finished destroying.
closed: makeBitMapDescriptor(kClosed),
// True if close has been emitted or would have been emitted
// depending on emitClose.
closeEmitted: makeBitMapDescriptor(kCloseEmitted),
multiAwaitDrain: makeBitMapDescriptor(kMultiAwaitDrain),
// If true, a maybeReadMore has been scheduled.
readingMore: makeBitMapDescriptor(kReadingMore),
dataEmitted: makeBitMapDescriptor(kDataEmitted)
})
function ReadableState(options, stream, isDuplex) {
// Duplex streams are both readable and writable, but share
// the same options object.
// However, some cases require setting options to different
// values for the readable and the writable sides of the duplex stream.
// These options can be provided separately as readableXXX and writableXXX.
if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof require('./duplex')
// Bit map field to store ReadableState more effciently with 1 bit per field
// instead of a V8 slot per field.
this.state = kEmitClose | kAutoDestroy | kConstructed | kSync
// Object stream flag. Used to make read(n) ignore n and to
// make all the buffer merging and length checks go away.
if (options && options.objectMode) this.state |= kObjectMode
if (isDuplex && options && options.readableObjectMode) this.state |= kObjectMode
// The point at which it stops calling _read() to fill the buffer
// Note: 0 is a valid value, means "don't call _read preemptively ever"
this.highWaterMark = options
? getHighWaterMark(this, options, 'readableHighWaterMark', isDuplex)
: getDefaultHighWaterMark(false)
// A linked list is used to store data chunks instead of an array because the
// linked list can remove elements from the beginning faster than
// array.shift().
this.buffer = new BufferList()
this.length = 0
this.pipes = []
this.flowing = null
this[kPaused] = null
// Should close be emitted on destroy. Defaults to true.
if (options && options.emitClose === false) this.state &= ~kEmitClose
// Should .destroy() be called after 'end' (and potentially 'finish').
if (options && options.autoDestroy === false) this.state &= ~kAutoDestroy
// Indicates whether the stream has errored. When true no further
// _read calls, 'data' or 'readable' events should occur. This is needed
// since when autoDestroy is disabled we need a way to tell whether the
// stream has failed.
this.errored = null
// Crypto is kind of old and crusty. Historically, its default string
// encoding is 'binary' so we have to make this configurable.
// Everything else in the universe uses 'utf8', though.
this.defaultEncoding = (options && options.defaultEncoding) || 'utf8'
// Ref the piped dest which we need a drain event on it
// type: null | Writable | Set<Writable>.
this.awaitDrainWriters = null
this.decoder = null
this.encoding = null
if (options && options.encoding) {
this.decoder = new StringDecoder(options.encoding)
this.encoding = options.encoding
}
}
function Readable(options) {
if (!(this instanceof Readable)) return new Readable(options)
// Checking for a Stream.Duplex instance is faster here instead of inside
// the ReadableState constructor, at least with V8 6.5.
const isDuplex = this instanceof require('./duplex')
this._readableState = new ReadableState(options, this, isDuplex)
if (options) {
if (typeof options.read === 'function') this._read = options.read
if (typeof options.destroy === 'function') this._destroy = options.destroy
if (typeof options.construct === 'function') this._construct = options.construct
if (options.signal && !isDuplex) addAbortSignal(options.signal, this)
}
Stream.call(this, options)
destroyImpl.construct(this, () => {
if (this._readableState.needReadable) {
maybeReadMore(this, this._readableState)
}
})
}
Readable.prototype.destroy = destroyImpl.destroy
Readable.prototype._undestroy = destroyImpl.undestroy
Readable.prototype._destroy = function (err, cb) {
cb(err)
}
Readable.prototype[EE.captureRejectionSymbol] = function (err) {
this.destroy(err)
}
Readable.prototype[SymbolAsyncDispose] = function () {
let error
if (!this.destroyed) {
error = this.readableEnded ? null : new AbortError()
this.destroy(error)
}
return new Promise((resolve, reject) => eos(this, (err) => (err && err !== error ? reject(err) : resolve(null))))
}
// Manually shove something into the read() buffer.
// This returns true if the highWaterMark has not been hit yet,
// similar to how Writable.write() returns true if you should
// write() some more.
Readable.prototype.push = function (chunk, encoding) {
return readableAddChunk(this, chunk, encoding, false)
}
// Unshift should *always* be something directly out of read().
Readable.prototype.unshift = function (chunk, encoding) {
return readableAddChunk(this, chunk, encoding, true)
}
function readableAddChunk(stream, chunk, encoding, addToFront) {
debug('readableAddChunk', chunk)
const state = stream._readableState
let err
if ((state.state & kObjectMode) === 0) {
if (typeof chunk === 'string') {
encoding = encoding || state.defaultEncoding
if (state.encoding !== encoding) {
if (addToFront && state.encoding) {
// When unshifting, if state.encoding is set, we have to save
// the string in the BufferList with the state encoding.
chunk = Buffer.from(chunk, encoding).toString(state.encoding)
} else {
chunk = Buffer.from(chunk, encoding)
encoding = ''
}
}
} else if (chunk instanceof Buffer) {
encoding = ''
} else if (Stream._isUint8Array(chunk)) {
chunk = Stream._uint8ArrayToBuffer(chunk)
encoding = ''
} else if (chunk != null) {
err = new ERR_INVALID_ARG_TYPE('chunk', ['string', 'Buffer', 'Uint8Array'], chunk)
}
}
if (err) {
errorOrDestroy(stream, err)
} else if (chunk === null) {
state.state &= ~kReading
onEofChunk(stream, state)
} else if ((state.state & kObjectMode) !== 0 || (chunk && chunk.length > 0)) {
if (addToFront) {
if ((state.state & kEndEmitted) !== 0) errorOrDestroy(stream, new ERR_STREAM_UNSHIFT_AFTER_END_EVENT())
else if (state.destroyed || state.errored) return false
else addChunk(stream, state, chunk, true)
} else if (state.ended) {
errorOrDestroy(stream, new ERR_STREAM_PUSH_AFTER_EOF())
} else if (state.destroyed || state.errored) {
return false
} else {
state.state &= ~kReading
if (state.decoder && !encoding) {
chunk = state.decoder.write(chunk)
if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false)
else maybeReadMore(stream, state)
} else {
addChunk(stream, state, chunk, false)
}
}
} else if (!addToFront) {
state.state &= ~kReading
maybeReadMore(stream, state)
}
// We can push more data if we are below the highWaterMark.
// Also, if we have no data yet, we can stand some more bytes.
// This is to work around cases where hwm=0, such as the repl.
return !state.ended && (state.length < state.highWaterMark || state.length === 0)
}
function addChunk(stream, state, chunk, addToFront) {
if (state.flowing && state.length === 0 && !state.sync && stream.listenerCount('data') > 0) {
// Use the guard to avoid creating `Set()` repeatedly
// when we have multiple pipes.
if ((state.state & kMultiAwaitDrain) !== 0) {
state.awaitDrainWriters.clear()
} else {
state.awaitDrainWriters = null
}
state.dataEmitted = true
stream.emit('data', chunk)
} else {
// Update the buffer info.
state.length += state.objectMode ? 1 : chunk.length
if (addToFront) state.buffer.unshift(chunk)
else state.buffer.push(chunk)
if ((state.state & kNeedReadable) !== 0) emitReadable(stream)
}
maybeReadMore(stream, state)
}
Readable.prototype.isPaused = function () {
const state = this._readableState
return state[kPaused] === true || state.flowing === false
}
// Backwards compatibility.
Readable.prototype.setEncoding = function (enc) {
const decoder = new StringDecoder(enc)
this._readableState.decoder = decoder
// If setEncoding(null), decoder.encoding equals utf8.
this._readableState.encoding = this._readableState.decoder.encoding
const buffer = this._readableState.buffer
// Iterate over current buffer to convert already stored Buffers:
let content = ''
for (const data of buffer) {
content += decoder.write(data)
}
buffer.clear()
if (content !== '') buffer.push(content)
this._readableState.length = content.length
return this
}
// Don't raise the hwm > 1GB.
const MAX_HWM = 0x40000000
function computeNewHighWaterMark(n) {
if (n > MAX_HWM) {
throw new ERR_OUT_OF_RANGE('size', '<= 1GiB', n)
} else {
// Get the next highest power of 2 to prevent increasing hwm excessively in
// tiny amounts.
n--
n |= n >>> 1
n |= n >>> 2
n |= n >>> 4
n |= n >>> 8
n |= n >>> 16
n++
}
return n
}
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function howMuchToRead(n, state) {
if (n <= 0 || (state.length === 0 && state.ended)) return 0
if ((state.state & kObjectMode) !== 0) return 1
if (NumberIsNaN(n)) {
// Only flow one buffer at a time.
if (state.flowing && state.length) return state.buffer.first().length
return state.length
}
if (n <= state.length) return n
return state.ended ? state.length : 0
}
// You can override either this method, or the async _read(n) below.
Readable.prototype.read = function (n) {
debug('read', n)
// Same as parseInt(undefined, 10), however V8 7.3 performance regressed
// in this scenario, so we are doing it manually.
if (n === undefined) {
n = NaN
} else if (!NumberIsInteger(n)) {
n = NumberParseInt(n, 10)
}
const state = this._readableState
const nOrig = n
// If we're asking for more than the current hwm, then raise the hwm.
if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n)
if (n !== 0) state.state &= ~kEmittedReadable
// If we're doing read(0) to trigger a readable event, but we
// already have a bunch of data in the buffer, then just trigger
// the 'readable' event and move on.
if (
n === 0 &&
state.needReadable &&
((state.highWaterMark !== 0 ? state.length >= state.highWaterMark : state.length > 0) || state.ended)
) {
debug('read: emitReadable', state.length, state.ended)
if (state.length === 0 && state.ended) endReadable(this)
else emitReadable(this)
return null
}
n = howMuchToRead(n, state)
// If we've ended, and we're now clear, then finish it up.
if (n === 0 && state.ended) {
if (state.length === 0) endReadable(this)
return null
}
// All the actual chunk generation logic needs to be
// *below* the call to _read. The reason is that in certain
// synthetic stream cases, such as passthrough streams, _read
// may be a completely synchronous operation which may change
// the state of the read buffer, providing enough data when
// before there was *not* enough.
//
// So, the steps are:
// 1. Figure out what the state of things will be after we do
// a read from the buffer.
//
// 2. If that resulting state will trigger a _read, then call _read.
// Note that this may be asynchronous, or synchronous. Yes, it is
// deeply ugly to write APIs this way, but that still doesn't mean
// that the Readable class should behave improperly, as streams are
// designed to be sync/async agnostic.
// Take note if the _read call is sync or async (ie, if the read call
// has returned yet), so that we know whether or not it's safe to emit
// 'readable' etc.
//
// 3. Actually pull the requested chunks out of the buffer and return.
// if we need a readable event, then we need to do some reading.
let doRead = (state.state & kNeedReadable) !== 0
debug('need readable', doRead)
// If we currently have less than the highWaterMark, then also read some.
if (state.length === 0 || state.length - n < state.highWaterMark) {
doRead = true
debug('length less than watermark', doRead)
}
// However, if we've ended, then there's no point, if we're already
// reading, then it's unnecessary, if we're constructing we have to wait,
// and if we're destroyed or errored, then it's not allowed,
if (state.ended || state.reading || state.destroyed || state.errored || !state.constructed) {
doRead = false
debug('reading, ended or constructing', doRead)
} else if (doRead) {
debug('do read')
state.state |= kReading | kSync
// If the length is currently zero, then we *need* a readable event.
if (state.length === 0) state.state |= kNeedReadable
// Call internal read method
try {
this._read(state.highWaterMark)
} catch (err) {
errorOrDestroy(this, err)
}
state.state &= ~kSync
// If _read pushed data synchronously, then `reading` will be false,
// and we need to re-evaluate how much data we can return to the user.
if (!state.reading) n = howMuchToRead(nOrig, state)
}
let ret
if (n > 0) ret = fromList(n, state)
else ret = null
if (ret === null) {
state.needReadable = state.length <= state.highWaterMark
n = 0
} else {
state.length -= n
if (state.multiAwaitDrain) {
state.awaitDrainWriters.clear()
} else {
state.awaitDrainWriters = null
}
}
if (state.length === 0) {
// If we have nothing in the buffer, then we want to know
// as soon as we *do* get something into the buffer.
if (!state.ended) state.needReadable = true
// If we tried to read() past the EOF, then emit end on the next tick.
if (nOrig !== n && state.ended) endReadable(this)
}
if (ret !== null && !state.errorEmitted && !state.closeEmitted) {
state.dataEmitted = true
this.emit('data', ret)
}
return ret
}
function onEofChunk(stream, state) {
debug('onEofChunk')
if (state.ended) return
if (state.decoder) {
const chunk = state.decoder.end()
if (chunk && chunk.length) {
state.buffer.push(chunk)
state.length += state.objectMode ? 1 : chunk.length
}
}
state.ended = true
if (state.sync) {
// If we are sync, wait until next tick to emit the data.
// Otherwise we risk emitting data in the flow()
// the readable code triggers during a read() call.
emitReadable(stream)
} else {
// Emit 'readable' now to make sure it gets picked up.
state.needReadable = false
state.emittedReadable = true
// We have to emit readable now that we are EOF. Modules
// in the ecosystem (e.g. dicer) rely on this event being sync.
emitReadable_(stream)
}
}
// Don't emit readable right away in sync mode, because this can trigger
// another read() call => stack overflow. This way, it might trigger
// a nextTick recursion warning, but that's not so bad.
function emitReadable(stream) {
const state = stream._readableState
debug('emitReadable', state.needReadable, state.emittedReadable)
state.needReadable = false
if (!state.emittedReadable) {
debug('emitReadable', state.flowing)
state.emittedReadable = true
process.nextTick(emitReadable_, stream)
}
}
function emitReadable_(stream) {
const state = stream._readableState
debug('emitReadable_', state.destroyed, state.length, state.ended)
if (!state.destroyed && !state.errored && (state.length || state.ended)) {
stream.emit('readable')
state.emittedReadable = false
}
// The stream needs another readable event if:
// 1. It is not flowing, as the flow mechanism will take
// care of it.
// 2. It is not ended.
// 3. It is below the highWaterMark, so we can schedule
// another readable later.
state.needReadable = !state.flowing && !state.ended && state.length <= state.highWaterMark
flow(stream)
}
// At this point, the user has presumably seen the 'readable' event,
// and called read() to consume some data. that may have triggered
// in turn another _read(n) call, in which case reading = true if
// it's in progress.
// However, if we're not ended, or reading, and the length < hwm,
// then go ahead and try to read some more preemptively.
function maybeReadMore(stream, state) {
if (!state.readingMore && state.constructed) {
state.readingMore = true
process.nextTick(maybeReadMore_, stream, state)
}
}
function maybeReadMore_(stream, state) {
// Attempt to read more data if we should.
//
// The conditions for reading more data are (one of):
// - Not enough data buffered (state.length < state.highWaterMark). The loop
// is responsible for filling the buffer with enough data if such data
// is available. If highWaterMark is 0 and we are not in the flowing mode
// we should _not_ attempt to buffer any extra data. We'll get more data
// when the stream consumer calls read() instead.
// - No data in the buffer, and the stream is in flowing mode. In this mode
// the loop below is responsible for ensuring read() is called. Failing to
// call read here would abort the flow and there's no other mechanism for
// continuing the flow if the stream consumer has just subscribed to the
// 'data' event.
//
// In addition to the above conditions to keep reading data, the following
// conditions prevent the data from being read:
// - The stream has ended (state.ended).
// - There is already a pending 'read' operation (state.reading). This is a
// case where the stream has called the implementation defined _read()
// method, but they are processing the call asynchronously and have _not_
// called push() with new data. In this case we skip performing more
// read()s. The execution ends in this method again after the _read() ends
// up calling push() with more data.
while (
!state.reading &&
!state.ended &&
(state.length < state.highWaterMark || (state.flowing && state.length === 0))
) {
const len = state.length
debug('maybeReadMore read 0')
stream.read(0)
if (len === state.length)
// Didn't get any data, stop spinning.
break
}
state.readingMore = false
}
// Abstract method. to be overridden in specific implementation classes.
// call cb(er, data) where data is <= n in length.
// for virtual (non-string, non-buffer) streams, "length" is somewhat
// arbitrary, and perhaps not very meaningful.
Readable.prototype._read = function (n) {
throw new ERR_METHOD_NOT_IMPLEMENTED('_read()')
}
Readable.prototype.pipe = function (dest, pipeOpts) {
const src = this
const state = this._readableState
if (state.pipes.length === 1) {
if (!state.multiAwaitDrain) {
state.multiAwaitDrain = true
state.awaitDrainWriters = new SafeSet(state.awaitDrainWriters ? [state.awaitDrainWriters] : [])
}
}
state.pipes.push(dest)
debug('pipe count=%d opts=%j', state.pipes.length, pipeOpts)
const doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr
const endFn = doEnd ? onend : unpipe
if (state.endEmitted) process.nextTick(endFn)
else src.once('end', endFn)
dest.on('unpipe', onunpipe)
function onunpipe(readable, unpipeInfo) {
debug('onunpipe')
if (readable === src) {
if (unpipeInfo && unpipeInfo.hasUnpiped === false) {
unpipeInfo.hasUnpiped = true
cleanup()
}
}
}
function onend() {
debug('onend')
dest.end()
}
let ondrain
let cleanedUp = false
function cleanup() {
debug('cleanup')
// Cleanup event handlers once the pipe is broken.
dest.removeListener('close', onclose)
dest.removeListener('finish', onfinish)
if (ondrain) {
dest.removeListener('drain', ondrain)
}
dest.removeListener('error', onerror)
dest.removeListener('unpipe', onunpipe)
src.removeListener('end', onend)
src.removeListener('end', unpipe)
src.removeListener('data', ondata)
cleanedUp = true
// If the reader is waiting for a drain event from this
// specific writer, then it would cause it to never start
// flowing again.
// So, if this is awaiting a drain, then we just call it now.
// If we don't know, then assume that we are waiting for one.
if (ondrain && state.awaitDrainWriters && (!dest._writableState || dest._writableState.needDrain)) ondrain()
}
function pause() {
// If the user unpiped during `dest.write()`, it is possible
// to get stuck in a permanently paused state if that write
// also returned false.
// => Check whether `dest` is still a piping destination.
if (!cleanedUp) {
if (state.pipes.length === 1 && state.pipes[0] === dest) {
debug('false write response, pause', 0)
state.awaitDrainWriters = dest
state.multiAwaitDrain = false
} else if (state.pipes.length > 1 && state.pipes.includes(dest)) {
debug('false write response, pause', state.awaitDrainWriters.size)
state.awaitDrainWriters.add(dest)
}
src.pause()
}
if (!ondrain) {
// When the dest drains, it reduces the awaitDrain counter
// on the source. This would be more elegant with a .once()
// handler in flow(), but adding and removing repeatedly is
// too slow.
ondrain = pipeOnDrain(src, dest)
dest.on('drain', ondrain)
}
}
src.on('data', ondata)
function ondata(chunk) {
debug('ondata')
const ret = dest.write(chunk)
debug('dest.write', ret)
if (ret === false) {
pause()
}
}
// If the dest has an error, then stop piping into it.
// However, don't suppress the throwing behavior for this.
function onerror(er) {
debug('onerror', er)
unpipe()
dest.removeListener('error', onerror)
if (dest.listenerCount('error') === 0) {
const s = dest._writableState || dest._readableState
if (s && !s.errorEmitted) {
// User incorrectly emitted 'error' directly on the stream.
errorOrDestroy(dest, er)
} else {
dest.emit('error', er)
}
}
}
// Make sure our error handler is attached before userland ones.
prependListener(dest, 'error', onerror)
// Both close and finish should trigger unpipe, but only once.
function onclose() {
dest.removeListener('finish', onfinish)
unpipe()
}
dest.once('close', onclose)
function onfinish() {
debug('onfinish')
dest.removeListener('close', onclose)
unpipe()
}
dest.once('finish', onfinish)
function unpipe() {
debug('unpipe')
src.unpipe(dest)
}
// Tell the dest that it's being piped to.
dest.emit('pipe', src)
// Start the flow if it hasn't been started already.
if (dest.writableNeedDrain === true) {
pause()
} else if (!state.flowing) {
debug('pipe resume')
src.resume()
}
return dest
}
function pipeOnDrain(src, dest) {
return function pipeOnDrainFunctionResult() {
const state = src._readableState
// `ondrain` will call directly,
// `this` maybe not a reference to dest,
// so we use the real dest here.
if (state.awaitDrainWriters === dest) {
debug('pipeOnDrain', 1)
state.awaitDrainWriters = null
} else if (state.multiAwaitDrain) {
debug('pipeOnDrain', state.awaitDrainWriters.size)
state.awaitDrainWriters.delete(dest)
}
if ((!state.awaitDrainWriters || state.awaitDrainWriters.size === 0) && src.listenerCount('data')) {
src.resume()
}
}
}
Readable.prototype.unpipe = function (dest) {
const state = this._readableState
const unpipeInfo = {
hasUnpiped: false
}
// If we're not piping anywhere, then do nothing.
if (state.pipes.length === 0) return this
if (!dest) {
// remove all.
const dests = state.pipes
state.pipes = []
this.pause()
for (let i = 0; i < dests.length; i++)
dests[i].emit('unpipe', this, {
hasUnpiped: false
})
return this
}
// Try to find the right one.
const index = ArrayPrototypeIndexOf(state.pipes, dest)
if (index === -1) return this
state.pipes.splice(index, 1)
if (state.pipes.length === 0) this.pause()
dest.emit('unpipe', this, unpipeInfo)
return this
}
// Set up data events if they are asked for
// Ensure readable listeners eventually get something.
Readable.prototype.on = function (ev, fn) {
const res = Stream.prototype.on.call(this, ev, fn)
const state = this._readableState
if (ev === 'data') {
// Update readableListening so that resume() may be a no-op
// a few lines down. This is needed to support once('readable').
state.readableListening = this.listenerCount('readable') > 0
// Try start flowing on next tick if stream isn't explicitly paused.
if (state.flowing !== false) this.resume()
} else if (ev === 'readable') {
if (!state.endEmitted && !state.readableListening) {
state.readableListening = state.needReadable = true
state.flowing = false
state.emittedReadable = false
debug('on readable', state.length, state.reading)
if (state.length) {
emitReadable(this)
} else if (!state.reading) {
process.nextTick(nReadingNextTick, this)
}
}
}
return res
}
Readable.prototype.addListener = Readable.prototype.on
Readable.prototype.removeListener = function (ev, fn) {
const res = Stream.prototype.removeListener.call(this, ev, fn)
if (ev === 'readable') {
// We need to check if there is someone still listening to
// readable and reset the state. However this needs to happen
// after readable has been emitted but before I/O (nextTick) to
// support once('readable', fn) cycles. This means that calling
// resume within the same tick will have no
// effect.
process.nextTick(updateReadableListening, this)
}
return res
}
Readable.prototype.off = Readable.prototype.removeListener
Readable.prototype.removeAllListeners = function (ev) {
const res = Stream.prototype.removeAllListeners.apply(this, arguments)
if (ev === 'readable' || ev === undefined) {
// We need to check if there is someone still listening to
// readable and reset the state. However this needs to happen
// after readable has been emitted but before I/O (nextTick) to
// support once('readable', fn) cycles. This means that calling
// resume within the same tick will have no
// effect.
process.nextTick(updateReadableListening, this)
}
return res
}
function updateReadableListening(self) {
const state = self._readableState
state.readableListening = self.listenerCount('readable') > 0
if (state.resumeScheduled && state[kPaused] === false) {
// Flowing needs to be set to true now, otherwise
// the upcoming resume will not flow.
state.flowing = true
// Crude way to check if we should resume.
} else if (self.listenerCount('data') > 0) {
self.resume()
} else if (!state.readableListening) {
state.flowing = null
}
}
function nReadingNextTick(self) {
debug('readable nexttick read 0')
self.read(0)
}
// pause() and resume() are remnants of the legacy readable stream API
// If the user uses them, then switch into old mode.
Readable.prototype.resume = function () {
const state = this._readableState
if (!state.flowing) {
debug('resume')
// We flow only if there is no one listening
// for readable, but we still have to call
// resume().
state.flowing = !state.readableListening
resume(this, state)
}
state[kPaused] = false
return this
}
function resume(stream, state) {
if (!state.resumeScheduled) {
state.resumeScheduled = true
process.nextTick(resume_, stream, state)
}
}
function resume_(stream, state) {
debug('resume', state.reading)
if (!state.reading) {
stream.read(0)
}
state.resumeScheduled = false
stream.emit('resume')
flow(stream)
if (state.flowing && !state.reading) stream.read(0)
}
Readable.prototype.pause = function () {
debug('call pause flowing=%j', this._readableState.flowing)
if (this._readableState.flowing !== false) {
debug('pause')
this._readableState.flowing = false
this.emit('pause')
}
this._readableState[kPaused] = true
return this
}
function flow(stream) {
const state = stream._readableState
debug('flow', state.flowing)
while (state.flowing && stream.read() !== null);
}
// Wrap an old-style stream as the async data source.
// This is *not* part of the readable stream interface.
// It is an ugly unfortunate mess of history.
Readable.prototype.wrap = function (stream) {
let paused = false
// TODO (ronag): Should this.destroy(err) emit
// 'error' on the wrapped stream? Would require
// a static factory method, e.g. Readable.wrap(stream).
stream.on('data', (chunk) => {
if (!this.push(chunk) && stream.pause) {
paused = true
stream.pause()
}
})
stream.on('end', () => {
this.push(null)
})
stream.on('error', (err) => {
errorOrDestroy(this, err)
})
stream.on('close', () => {
this.destroy()
})
stream.on('destroy', () => {
this.destroy()
})
this._read = () => {
if (paused && stream.resume) {
paused = false
stream.resume()
}
}
// Proxy all the other methods. Important when wrapping filters and duplexes.
const streamKeys = ObjectKeys(stream)
for (let j = 1; j < streamKeys.length; j++) {
const i = streamKeys[j]
if (this[i] === undefined && typeof stream[i] === 'function') {
this[i] = stream[i].bind(stream)
}
}
return this
}
Readable.prototype[SymbolAsyncIterator] = function () {
return streamToAsyncIterator(this)
}
Readable.prototype.iterator = function (options) {
if (options !== undefined) {
validateObject(options, 'options')
}
return streamToAsyncIterator(this, options)
}
function streamToAsyncIterator(stream, options) {
if (typeof stream.read !== 'function') {
stream = Readable.wrap(stream, {
objectMode: true
})
}
const iter = createAsyncIterator(stream, options)
iter.stream = stream
return iter
}
async function* createAsyncIterator(stream, options) {
let callback = nop
function next(resolve) {
if (this === stream) {
callback()
callback = nop
} else {
callback = resolve
}
}
stream.on('readable', next)
let error
const cleanup = eos(
stream,
{
writable: false
},
(err) => {
error = err ? aggregateTwoErrors(error, err) : null
callback()
callback = nop
}
)
try {
while (true) {
const chunk = stream.destroyed ? null : stream.read()
if (chunk !== null) {
yield chunk
} else if (error) {
throw error
} else if (error === null) {
return
} else {
await new Promise(next)
}
}
} catch (err) {
error = aggregateTwoErrors(error, err)
throw error
} finally {
if (
(error || (options === null || options === undefined ? undefined : options.destroyOnReturn) !== false) &&
(error === undefined || stream._readableState.autoDestroy)
) {
destroyImpl.destroyer(stream, null)
} else {
stream.off('readable', next)
cleanup()
}
}
}
// Making it explicit these properties are not enumerable
// because otherwise some prototype manipulation in
// userland will fail.
ObjectDefineProperties(Readable.prototype, {
readable: {
__proto__: null,
get() {
const r = this._readableState
// r.readable === false means that this is part of a Duplex stream
// where the readable side was disabled upon construction.
// Compat. The user might manually disable readable side through
// deprecated setter.
return !!r && r.readable !== false && !r.destroyed && !r.errorEmitted && !r.endEmitted
},
set(val) {
// Backwards compat.
if (this._readableState) {
this._readableState.readable = !!val
}
}
},
readableDidRead: {
__proto__: null,
enumerable: false,
get: function () {
return this._readableState.dataEmitted
}
},
readableAborted: {
__proto__: null,
enumerable: false,
get: function () {
return !!(
this._readableState.readable !== false &&
(this._readableState.destroyed || this._readableState.errored) &&
!this._readableState.endEmitted
)
}
},
readableHighWaterMark: {
__proto__: null,
enumerable: false,
get: function () {
return this._readableState.highWaterMark
}
},
readableBuffer: {
__proto__: null,
enumerable: false,
get: function () {
return this._readableState && this._readableState.buffer
}
},
readableFlowing: {
__proto__: null,
enumerable: false,
get: function () {
return this._readableState.flowing
},
set: function (state) {
if (this._readableState) {
this._readableState.flowing = state
}
}
},
readableLength: {
__proto__: null,
enumerable: false,
get() {
return this._readableState.length
}
},
readableObjectMode: {
__proto__: null,
enumerable: false,
get() {
return this._readableState ? this._readableState.objectMode : false
}
},
readableEncoding: {
__proto__: null,
enumerable: false,
get() {
return this._readableState ? this._readableState.encoding : null
}
},
errored: {
__proto__: null,
enumerable: false,
get() {
return this._readableState ? this._readableState.errored : null
}
},
closed: {
__proto__: null,
get() {
return this._readableState ? this._readableState.closed : false
}
},
destroyed: {
__proto__: null,
enumerable: false,
get() {
return this._readableState ? this._readableState.destroyed : false
},
set(value) {
// We ignore the value if the stream
// has not been initialized yet.
if (!this._readableState) {
return
}
// Backward compatibility, the user is explicitly
// managing destroyed.
this._readableState.destroyed = value
}
},
readableEnded: {
__proto__: null,
enumerable: false,
get() {
return this._readableState ? this._readableState.endEmitted : false
}
}
})
ObjectDefineProperties(ReadableState.prototype, {
// Legacy getter for `pipesCount`.
pipesCount: {
__proto__: null,
get() {
return this.pipes.length
}
},
// Legacy property for `paused`.
paused: {
__proto__: null,
get() {
return this[kPaused] !== false
},
set(value) {
this[kPaused] = !!value
}
}
})
// Exposed for testing purposes only.
Readable._fromList = fromList
// Pluck off n bytes from an array of buffers.
// Length is the combined lengths of all the buffers in the list.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function fromList(n, state) {
// nothing buffered.
if (state.length === 0) return null
let ret
if (state.objectMode) ret = state.buffer.shift()
else if (!n || n >= state.length) {
// Read it all, truncate the list.
if (state.decoder) ret = state.buffer.join('')
else if (state.buffer.length === 1) ret = state.buffer.first()
else ret = state.buffer.concat(state.length)
state.buffer.clear()
} else {
// read part of list.
ret = state.buffer.consume(n, state.decoder)
}
return ret
}
function endReadable(stream) {
const state = stream._readableState
debug('endReadable', state.endEmitted)
if (!state.endEmitted) {
state.ended = true
process.nextTick(endReadableNT, state, stream)
}
}
function endReadableNT(state, stream) {
debug('endReadableNT', state.endEmitted, state.length)
// Check that we didn't get one last unshift.
if (!state.errored && !state.closeEmitted && !state.endEmitted && state.length === 0) {
state.endEmitted = true
stream.emit('end')
if (stream.writable && stream.allowHalfOpen === false) {
process.nextTick(endWritableNT, stream)
} else if (state.autoDestroy) {
// In case of duplex streams we need a way to detect
// if the writable side is ready for autoDestroy as well.
const wState = stream._writableState
const autoDestroy =
!wState ||
(wState.autoDestroy &&
// We don't expect the writable to ever 'finish'
// if writable is explicitly set to false.
(wState.finished || wState.writable === false))
if (autoDestroy) {
stream.destroy()
}
}
}
}
function endWritableNT(stream) {
const writable = stream.writable && !stream.writableEnded && !stream.destroyed
if (writable) {
stream.end()
}
}
Readable.from = function (iterable, opts) {
return from(Readable, iterable, opts)
}
let webStreamsAdapters
// Lazy to avoid circular references
function lazyWebStreams() {
if (webStreamsAdapters === undefined) webStreamsAdapters = {}
return webStreamsAdapters
}
Readable.fromWeb = function (readableStream, options) {
return lazyWebStreams().newStreamReadableFromReadableStream(readableStream, options)
}
Readable.toWeb = function (streamReadable, options) {
return lazyWebStreams().newReadableStreamFromStreamReadable(streamReadable, options)
}
Readable.wrap = function (src, options) {
var _ref, _src$readableObjectMo
return new Readable({
objectMode:
(_ref =
(_src$readableObjectMo = src.readableObjectMode) !== null && _src$readableObjectMo !== undefined
? _src$readableObjectMo
: src.objectMode) !== null && _ref !== undefined
? _ref
: true,
...options,
destroy(err, callback) {
destroyImpl.destroyer(src, err)
callback(err)
}
}).wrap(src)
}