mirror of
https://github.com/JasonYANG170/IOTConnect-Web.git
synced 2024-11-27 14:16:34 +00:00
296 lines
9.2 KiB
JavaScript
296 lines
9.2 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a
|
|
// copy of this software and associated documentation files (the
|
|
// "Software"), to deal in the Software without restriction, including
|
|
// without limitation the rights to use, copy, modify, merge, publish,
|
|
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
|
// persons to whom the Software is furnished to do so, subject to the
|
|
// following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included
|
|
// in all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
|
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
'use strict';
|
|
|
|
/*<replacement>*/
|
|
|
|
var Buffer = require('safe-buffer').Buffer;
|
|
/*</replacement>*/
|
|
|
|
var isEncoding = Buffer.isEncoding || function (encoding) {
|
|
encoding = '' + encoding;
|
|
switch (encoding && encoding.toLowerCase()) {
|
|
case 'hex':case 'utf8':case 'utf-8':case 'ascii':case 'binary':case 'base64':case 'ucs2':case 'ucs-2':case 'utf16le':case 'utf-16le':case 'raw':
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
};
|
|
|
|
function _normalizeEncoding(enc) {
|
|
if (!enc) return 'utf8';
|
|
var retried;
|
|
while (true) {
|
|
switch (enc) {
|
|
case 'utf8':
|
|
case 'utf-8':
|
|
return 'utf8';
|
|
case 'ucs2':
|
|
case 'ucs-2':
|
|
case 'utf16le':
|
|
case 'utf-16le':
|
|
return 'utf16le';
|
|
case 'latin1':
|
|
case 'binary':
|
|
return 'latin1';
|
|
case 'base64':
|
|
case 'ascii':
|
|
case 'hex':
|
|
return enc;
|
|
default:
|
|
if (retried) return; // undefined
|
|
enc = ('' + enc).toLowerCase();
|
|
retried = true;
|
|
}
|
|
}
|
|
};
|
|
|
|
// Do not cache `Buffer.isEncoding` when checking encoding names as some
|
|
// modules monkey-patch it to support additional encodings
|
|
function normalizeEncoding(enc) {
|
|
var nenc = _normalizeEncoding(enc);
|
|
if (typeof nenc !== 'string' && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error('Unknown encoding: ' + enc);
|
|
return nenc || enc;
|
|
}
|
|
|
|
// StringDecoder provides an interface for efficiently splitting a series of
|
|
// buffers into a series of JS strings without breaking apart multi-byte
|
|
// characters.
|
|
exports.StringDecoder = StringDecoder;
|
|
function StringDecoder(encoding) {
|
|
this.encoding = normalizeEncoding(encoding);
|
|
var nb;
|
|
switch (this.encoding) {
|
|
case 'utf16le':
|
|
this.text = utf16Text;
|
|
this.end = utf16End;
|
|
nb = 4;
|
|
break;
|
|
case 'utf8':
|
|
this.fillLast = utf8FillLast;
|
|
nb = 4;
|
|
break;
|
|
case 'base64':
|
|
this.text = base64Text;
|
|
this.end = base64End;
|
|
nb = 3;
|
|
break;
|
|
default:
|
|
this.write = simpleWrite;
|
|
this.end = simpleEnd;
|
|
return;
|
|
}
|
|
this.lastNeed = 0;
|
|
this.lastTotal = 0;
|
|
this.lastChar = Buffer.allocUnsafe(nb);
|
|
}
|
|
|
|
StringDecoder.prototype.write = function (buf) {
|
|
if (buf.length === 0) return '';
|
|
var r;
|
|
var i;
|
|
if (this.lastNeed) {
|
|
r = this.fillLast(buf);
|
|
if (r === undefined) return '';
|
|
i = this.lastNeed;
|
|
this.lastNeed = 0;
|
|
} else {
|
|
i = 0;
|
|
}
|
|
if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i);
|
|
return r || '';
|
|
};
|
|
|
|
StringDecoder.prototype.end = utf8End;
|
|
|
|
// Returns only complete characters in a Buffer
|
|
StringDecoder.prototype.text = utf8Text;
|
|
|
|
// Attempts to complete a partial non-UTF-8 character using bytes from a Buffer
|
|
StringDecoder.prototype.fillLast = function (buf) {
|
|
if (this.lastNeed <= buf.length) {
|
|
buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed);
|
|
return this.lastChar.toString(this.encoding, 0, this.lastTotal);
|
|
}
|
|
buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length);
|
|
this.lastNeed -= buf.length;
|
|
};
|
|
|
|
// Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a
|
|
// continuation byte. If an invalid byte is detected, -2 is returned.
|
|
function utf8CheckByte(byte) {
|
|
if (byte <= 0x7F) return 0;else if (byte >> 5 === 0x06) return 2;else if (byte >> 4 === 0x0E) return 3;else if (byte >> 3 === 0x1E) return 4;
|
|
return byte >> 6 === 0x02 ? -1 : -2;
|
|
}
|
|
|
|
// Checks at most 3 bytes at the end of a Buffer in order to detect an
|
|
// incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4)
|
|
// needed to complete the UTF-8 character (if applicable) are returned.
|
|
function utf8CheckIncomplete(self, buf, i) {
|
|
var j = buf.length - 1;
|
|
if (j < i) return 0;
|
|
var nb = utf8CheckByte(buf[j]);
|
|
if (nb >= 0) {
|
|
if (nb > 0) self.lastNeed = nb - 1;
|
|
return nb;
|
|
}
|
|
if (--j < i || nb === -2) return 0;
|
|
nb = utf8CheckByte(buf[j]);
|
|
if (nb >= 0) {
|
|
if (nb > 0) self.lastNeed = nb - 2;
|
|
return nb;
|
|
}
|
|
if (--j < i || nb === -2) return 0;
|
|
nb = utf8CheckByte(buf[j]);
|
|
if (nb >= 0) {
|
|
if (nb > 0) {
|
|
if (nb === 2) nb = 0;else self.lastNeed = nb - 3;
|
|
}
|
|
return nb;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Validates as many continuation bytes for a multi-byte UTF-8 character as
|
|
// needed or are available. If we see a non-continuation byte where we expect
|
|
// one, we "replace" the validated continuation bytes we've seen so far with
|
|
// a single UTF-8 replacement character ('\ufffd'), to match v8's UTF-8 decoding
|
|
// behavior. The continuation byte check is included three times in the case
|
|
// where all of the continuation bytes for a character exist in the same buffer.
|
|
// It is also done this way as a slight performance increase instead of using a
|
|
// loop.
|
|
function utf8CheckExtraBytes(self, buf, p) {
|
|
if ((buf[0] & 0xC0) !== 0x80) {
|
|
self.lastNeed = 0;
|
|
return '\ufffd';
|
|
}
|
|
if (self.lastNeed > 1 && buf.length > 1) {
|
|
if ((buf[1] & 0xC0) !== 0x80) {
|
|
self.lastNeed = 1;
|
|
return '\ufffd';
|
|
}
|
|
if (self.lastNeed > 2 && buf.length > 2) {
|
|
if ((buf[2] & 0xC0) !== 0x80) {
|
|
self.lastNeed = 2;
|
|
return '\ufffd';
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer.
|
|
function utf8FillLast(buf) {
|
|
var p = this.lastTotal - this.lastNeed;
|
|
var r = utf8CheckExtraBytes(this, buf, p);
|
|
if (r !== undefined) return r;
|
|
if (this.lastNeed <= buf.length) {
|
|
buf.copy(this.lastChar, p, 0, this.lastNeed);
|
|
return this.lastChar.toString(this.encoding, 0, this.lastTotal);
|
|
}
|
|
buf.copy(this.lastChar, p, 0, buf.length);
|
|
this.lastNeed -= buf.length;
|
|
}
|
|
|
|
// Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a
|
|
// partial character, the character's bytes are buffered until the required
|
|
// number of bytes are available.
|
|
function utf8Text(buf, i) {
|
|
var total = utf8CheckIncomplete(this, buf, i);
|
|
if (!this.lastNeed) return buf.toString('utf8', i);
|
|
this.lastTotal = total;
|
|
var end = buf.length - (total - this.lastNeed);
|
|
buf.copy(this.lastChar, 0, end);
|
|
return buf.toString('utf8', i, end);
|
|
}
|
|
|
|
// For UTF-8, a replacement character is added when ending on a partial
|
|
// character.
|
|
function utf8End(buf) {
|
|
var r = buf && buf.length ? this.write(buf) : '';
|
|
if (this.lastNeed) return r + '\ufffd';
|
|
return r;
|
|
}
|
|
|
|
// UTF-16LE typically needs two bytes per character, but even if we have an even
|
|
// number of bytes available, we need to check if we end on a leading/high
|
|
// surrogate. In that case, we need to wait for the next two bytes in order to
|
|
// decode the last character properly.
|
|
function utf16Text(buf, i) {
|
|
if ((buf.length - i) % 2 === 0) {
|
|
var r = buf.toString('utf16le', i);
|
|
if (r) {
|
|
var c = r.charCodeAt(r.length - 1);
|
|
if (c >= 0xD800 && c <= 0xDBFF) {
|
|
this.lastNeed = 2;
|
|
this.lastTotal = 4;
|
|
this.lastChar[0] = buf[buf.length - 2];
|
|
this.lastChar[1] = buf[buf.length - 1];
|
|
return r.slice(0, -1);
|
|
}
|
|
}
|
|
return r;
|
|
}
|
|
this.lastNeed = 1;
|
|
this.lastTotal = 2;
|
|
this.lastChar[0] = buf[buf.length - 1];
|
|
return buf.toString('utf16le', i, buf.length - 1);
|
|
}
|
|
|
|
// For UTF-16LE we do not explicitly append special replacement characters if we
|
|
// end on a partial character, we simply let v8 handle that.
|
|
function utf16End(buf) {
|
|
var r = buf && buf.length ? this.write(buf) : '';
|
|
if (this.lastNeed) {
|
|
var end = this.lastTotal - this.lastNeed;
|
|
return r + this.lastChar.toString('utf16le', 0, end);
|
|
}
|
|
return r;
|
|
}
|
|
|
|
function base64Text(buf, i) {
|
|
var n = (buf.length - i) % 3;
|
|
if (n === 0) return buf.toString('base64', i);
|
|
this.lastNeed = 3 - n;
|
|
this.lastTotal = 3;
|
|
if (n === 1) {
|
|
this.lastChar[0] = buf[buf.length - 1];
|
|
} else {
|
|
this.lastChar[0] = buf[buf.length - 2];
|
|
this.lastChar[1] = buf[buf.length - 1];
|
|
}
|
|
return buf.toString('base64', i, buf.length - n);
|
|
}
|
|
|
|
function base64End(buf) {
|
|
var r = buf && buf.length ? this.write(buf) : '';
|
|
if (this.lastNeed) return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed);
|
|
return r;
|
|
}
|
|
|
|
// Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex)
|
|
function simpleWrite(buf) {
|
|
return buf.toString(this.encoding);
|
|
}
|
|
|
|
function simpleEnd(buf) {
|
|
return buf && buf.length ? this.write(buf) : '';
|
|
} |