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1
.gitignore
vendored
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1
.gitignore
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.pio
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.idea/.gitignore
vendored
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.idea/.gitignore
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# Default ignored files
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/shelf/
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/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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17
.idea/misc.xml
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.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ExternalStorageConfigurationManager" enabled="true" />
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<component name="PlatformIOSettings">
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<option name="linkedExternalProjectsSettings">
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<PlatformioProjectSettings>
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<option name="externalProjectPath" value="$PROJECT_DIR$" />
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<option name="modules">
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<set>
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<option value="$PROJECT_DIR$" />
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</set>
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</option>
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</PlatformioProjectSettings>
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</option>
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</component>
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<component name="PlatformIOWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
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</project>
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39
include/README
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include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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platformio.ini
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platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:airm2m_core_esp32c3]
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platform = espressif32
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board = airm2m_core_esp32c3
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framework = arduino
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lib_deps =
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# RECOMMENDED
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# Accept new functionality in a backwards compatible manner and patches
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siara-cc/Sqlite3Esp32 @ ^2.4
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# Accept only backwards compatible bug fixes
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# (any version with the same major and minor versions, and an equal or greater patch version)
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siara-cc/Sqlite3Esp32 @ ~2.4
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# The exact version
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siara-cc/Sqlite3Esp32 @ 2.4
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120
src/main.cpp
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src/main.cpp
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/*
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This example opens Sqlite3 databases from SD Card and
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retrieves data from them.
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Before running please copy following files to SD Card:
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examples/sqlite3_sdmmc/data/mdr512.db
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examples/sqlite3_sdmmc/data/census2000names.db
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Connections:
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* SD Card | ESP32
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* DAT2 -
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* DAT3 SS (D5)
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* CMD MOSI (D23)
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* VSS GND
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* VDD 3.3V
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* CLK SCK (D18)
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* DAT0 MISO (D19)
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* DAT1 -
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <sqlite3.h>
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#include <SPI.h>
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#include <FS.h>
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#include "SD.h"
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//配置数据结构
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String keySize="";
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const int siteSize = 5;
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String site[siteSize];
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struct key {
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String user;
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String password;
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};
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const char* data = "Callback function called";
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static int callback(void *data, int argc, char **argv, char **azColName){
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int i;
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Serial.printf("%s: ", (const char*)data);
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for (i = 0; i<argc; i++){
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// 初始化一个空的字符串
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String outputString = "";
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// 使用sprintf将输出格式化
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char buffer[50];
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sprintf(buffer, "%s = %s\n", azColName[i], argv[i] ? argv[i] : "NULL");
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// 将格式化后的字符串连接到outputString
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outputString += buffer;
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// 现在outputString包含了格式化后的字符串
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Serial.println(outputString);
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}
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Serial.printf("\n");
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return 0;
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}
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int openDb(const char *filename, sqlite3 **db) {
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int rc = sqlite3_open(filename, db);
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if (rc) {
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Serial.printf("Can't open database: %s\n", sqlite3_errmsg(*db));
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return rc;
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} else {
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Serial.printf("Opened database successfully\n");
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}
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return rc;
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}
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char *zErrMsg = 0;
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int db_exec(sqlite3 *db, const char *sql) {
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Serial.println(sql);
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long start = micros();
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int rc = sqlite3_exec(db, sql, callback, (void*)data, &zErrMsg);
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if (rc != SQLITE_OK) {
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Serial.printf("SQL error: %s\n", zErrMsg);
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sqlite3_free(zErrMsg);
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} else {
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Serial.printf("Operation done successfully\n");
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}
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Serial.print(F("Time taken:"));
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Serial.println(micros()-start);
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return rc;
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}
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void setup() {
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Serial.begin(115200);
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sqlite3 *db1;
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char *zErrMsg = 0;
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int rc;
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SPI.begin();
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SD.begin();
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sqlite3_initialize();
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// Open database 1
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if (openDb("/sd/key.db", &db1))
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return;
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rc = db_exec(db1, "SELECT * FROM site");
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if (rc != SQLITE_OK) {
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sqlite3_close(db1);
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return;
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}
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rc = db_exec(db1, "SELECT * FROM key;");
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if (rc != SQLITE_OK) {
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sqlite3_close(db1);
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return;
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}
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sqlite3_close(db1);
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}
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void loop() {
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}
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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