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JasonYANG170 2024-04-17 22:01:18 +08:00
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.pio

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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ExternalStorageConfigurationManager" enabled="true" />
<component name="PlatformIOSettings">
<option name="linkedExternalProjectsSettings">
<PlatformioProjectSettings>
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
</set>
</option>
</PlatformioProjectSettings>
</option>
</component>
<component name="PlatformIOWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
</project>

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:airm2m_core_esp32c3]
platform = espressif32
board = airm2m_core_esp32c3
framework = arduino
lib_deps =
# RECOMMENDED
# Accept new functionality in a backwards compatible manner and patches
siara-cc/Sqlite3Esp32 @ ^2.4
# Accept only backwards compatible bug fixes
# (any version with the same major and minor versions, and an equal or greater patch version)
siara-cc/Sqlite3Esp32 @ ~2.4
# The exact version
siara-cc/Sqlite3Esp32 @ 2.4

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/*
This example opens Sqlite3 databases from SD Card and
retrieves data from them.
Before running please copy following files to SD Card:
examples/sqlite3_sdmmc/data/mdr512.db
examples/sqlite3_sdmmc/data/census2000names.db
Connections:
* SD Card | ESP32
* DAT2 -
* DAT3 SS (D5)
* CMD MOSI (D23)
* VSS GND
* VDD 3.3V
* CLK SCK (D18)
* DAT0 MISO (D19)
* DAT1 -
*/
#include <stdio.h>
#include <stdlib.h>
#include <sqlite3.h>
#include <SPI.h>
#include <FS.h>
#include "SD.h"
//配置数据结构
String keySize="";
const int siteSize = 5;
String site[siteSize];
struct key {
String user;
String password;
};
const char* data = "Callback function called";
static int callback(void *data, int argc, char **argv, char **azColName){
int i;
Serial.printf("%s: ", (const char*)data);
for (i = 0; i<argc; i++){
// 初始化一个空的字符串
String outputString = "";
// 使用sprintf将输出格式化
char buffer[50];
sprintf(buffer, "%s = %s\n", azColName[i], argv[i] ? argv[i] : "NULL");
// 将格式化后的字符串连接到outputString
outputString += buffer;
// 现在outputString包含了格式化后的字符串
Serial.println(outputString);
}
Serial.printf("\n");
return 0;
}
int openDb(const char *filename, sqlite3 **db) {
int rc = sqlite3_open(filename, db);
if (rc) {
Serial.printf("Can't open database: %s\n", sqlite3_errmsg(*db));
return rc;
} else {
Serial.printf("Opened database successfully\n");
}
return rc;
}
char *zErrMsg = 0;
int db_exec(sqlite3 *db, const char *sql) {
Serial.println(sql);
long start = micros();
int rc = sqlite3_exec(db, sql, callback, (void*)data, &zErrMsg);
if (rc != SQLITE_OK) {
Serial.printf("SQL error: %s\n", zErrMsg);
sqlite3_free(zErrMsg);
} else {
Serial.printf("Operation done successfully\n");
}
Serial.print(F("Time taken:"));
Serial.println(micros()-start);
return rc;
}
void setup() {
Serial.begin(115200);
sqlite3 *db1;
char *zErrMsg = 0;
int rc;
SPI.begin();
SD.begin();
sqlite3_initialize();
// Open database 1
if (openDb("/sd/key.db", &db1))
return;
rc = db_exec(db1, "SELECT * FROM site");
if (rc != SQLITE_OK) {
sqlite3_close(db1);
return;
}
rc = db_exec(db1, "SELECT * FROM key;");
if (rc != SQLITE_OK) {
sqlite3_close(db1);
return;
}
sqlite3_close(db1);
}
void loop() {
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html