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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:airm2m_core_esp32c3]
platform = espressif32
board = airm2m_core_esp32c3
framework = arduino
lib_deps =
olikraus/U8g2 @ ^2.35.17
# Accept only backwards compatible bug fixes
# (any version with the same major and minor versions, and an equal or greater patch version)
olikraus/U8g2 @ ~2.35.17
# The exact version
olikraus/U8g2 @ 2.35.17
# RECOMMENDED
# Accept new functionality in a backwards compatible manner and patches
bblanchon/ArduinoJson @ ^7.0.4
# Accept only backwards compatible bug fixes
# (any version with the same major and minor versions, and an equal or greater patch version)
bblanchon/ArduinoJson @ ~7.0.4
# The exact version
bblanchon/ArduinoJson @ 7.0.4
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:airm2m_core_esp32c3]
platform = espressif32
board = airm2m_core_esp32c3
framework = arduino
board_build.partitions = tinyuf2-partitions-4MB.csv
;将CPU频率设置为240MHz
board_build.f_cpu = 130000000L
board_build.f_flash = 80000000L
lib_deps =
olikraus/U8g2 @ ^2.35.17
# Accept only backwards compatible bug fixes
# (any version with the same major and minor versions, and an equal or greater patch version)
olikraus/U8g2 @ ~2.35.17
# The exact version
olikraus/U8g2 @ 2.35.17
# RECOMMENDED
# Accept new functionality in a backwards compatible manner and patches
bblanchon/ArduinoJson @ ^7.0.4
# Accept only backwards compatible bug fixes
# (any version with the same major and minor versions, and an equal or greater patch version)
bblanchon/ArduinoJson @ ~7.0.4
# The exact version
bblanchon/ArduinoJson @ 7.0.4
# RECOMMENDED
# Accept new functionality in a backwards compatible manner and patches
polygontechmx/TOTP++ @ ^1.0.1
# Accept only backwards compatible bug fixes
# (any version with the same major and minor versions, and an equal or greater patch version)
polygontechmx/TOTP++ @ ~1.0.1
# The exact version
polygontechmx/TOTP++ @ 1.0.1
arduino-libraries/NTPClient @ ^3.2.1
# Accept only backwards compatible bug fixes
# (any version with the same major and minor versions, and an equal or greater patch version)
arduino-libraries/NTPClient @ ~3.2.1
# The exact version
arduino-libraries/NTPClient @ 3.2.1
t-vk/ESP32 BLE Keyboard @ ^0.3.2
# Accept only backwards compatible bug fixes
# (any version with the same major and minor versions, and an equal or greater patch version)
t-vk/ESP32 BLE Keyboard @ ~0.3.2
# The exact version
t-vk/ESP32 BLE Keyboard @ 0.3.2

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html

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# Name, Type, SubType, Offset, Size, Flags
nvs, data, nvs, 0x9000, 0x5000,
otadata, data, ota, 0xe000, 0x2000,
app0, app, ota_0, 0x10000, 0x200000,
spiffs, data, spiffs, 0x210000,0x1E0000,
coredump, data, coredump,0x3F0000,0x10000,
1 # Name Type SubType Offset Size Flags
2 nvs data nvs 0x9000 0x5000
3 otadata data ota 0xe000 0x2000
4 app0 app ota_0 0x10000 0x200000
5 spiffs data spiffs 0x210000 0x1E0000
6 coredump data coredump 0x3F0000 0x10000